DrRealTalk
DrRealTalk
DrRealTalk

Tell me about it! I bought it on release for the 360 for its local co-op capabilities.

When I was referring to the "silent majority" above, I was referring to players who enjoyed the single-player and/or local co-op play, and weren't concerned with multiplayer balancing and the like.

Oh, I know all about games with dedicated servers getting hacked. My company isn't that big, and for our games we've had to deal with some major hack-related issues (since we run free-to-play games, hacking can quickly put a game out of business).

I totally understand that viewpoint, though I can't relate, because I live in a major metropolitan area with stable internet access. I do sometimes worry about the limited lifetime of always-online games (those servers will come down at some point). I usually fall into the camp of "always online is okay for

Yeah. I always tell my Community Managers & Associate Producers to take forum opinions with a grain of salt. Over 90% of your players will never post in your forums, and always remember that different people play your game for different reasons.

It's funny that you cited Borderlands as an example of "harmless" hacking in co-op games. My roommate picked up a hacked gun while playing online that destroyed his character - removed all skill points, gave him negative infinite money, etc. He had no way of knowing until it was too late, and had to start over.

I know I'll get crucified for this, but I don't mind the always-online part (assuming the game works), especially if it gets rid of hackers. It didn't bug me with Diablo 3, for instance.

I would pay a dollar to make you play Toe Jam & Earl so you could eat your lying filthy words.

I would pay a dollar to make you play Toe Jam & Earl so you could eat your lying filthy words.

Early Access games no longer appear in the 'New Releases' section on Steam, so feel free to browse there for a filtered experience.

Wow, had no idea it was 5-player. Awesome.

Have you seen this one?

Ha, looks like a fool's parade to me. You can give people access to parts of the back-end without giving them launch privileges. The developer is as much to blame as the moderator is.

Sang-Froid: Tales of Werewolves, Stronghold Crusader HD, Cubetractor, Unity of Command: Stalingrad Campaign, Eador: Masters of the Broken World, Space Hulk, and Ironclad Tactics ($15) | Humble

Games often come out in October so that they're out in time for the Black Friday & Christmas season. October is set early as the target, so that any minor delays will still result in the game being launched before American Thanksgiving.

Yeah - what the hell people? Who doesn't have Castle Crashers, Magicka, & Dungeon Defenders by now, anyway?

If anyone's looking for a free-to-play PC shooter, the Gears-of-War-ish 'Dizzel' started their first beta around an hour ago - check it out at www.PlayDizzel.com

Ha. I work in gaming, and if I told my boss that I made a design decision to exclude 20% of my audience, I'd be fired.

In the demo, we got to see one of the coolest unique features Pillars has to offer: illustrated text adventures. See, instead of CGI cut-scenes, Pillars breaks up the questing and dungeon-exploring with interstitial text sequences that could be straight out of a Choose-Your-Own-Adventure book. You get to make tough

Just a friendly reminder that Valve takes 30% - if possible, always buy through the devs' website or the Humble Store (only 10%) if possible!