DooDooShrivel
DooDooShrivel
DooDooShrivel

I’m surprised no Tiger cookers made the list.

I’m surprised no Tiger cookers made the list.

Meh. The mechanics of this look kind of shitty. I don’t like that the killer basically gets to go into cheat mode with barely any limitation to it. I mean, if they can just lay traps at any time, even after you’ve checked an area to make sure it’s clear, it seems like it would be annoying to play as a survivor.

For future reference for everyone; if this happens to you, hit up https://dietrolldie.com and see if you can find a similar situation. They almost always have a specific response for you...usually the proper response is ignore the notice (ie. don’t even respond), but in some cases the ISP requires that you respond to

That Gamecube looks as surprised as me.

Anyone else feel mildly disappointed that it’s called “Red Dead Redemption 2" rather than something like Read Dead Rebellion or Red Dead Revenge or Red Dead Resurgence or Read Dead Retribution...?

Holy fuckballs does this need to happen.

I got it at 4:00pm after I got home from work, and planned on only rebuilding to the point I got in the demo, and before I knew it, it was 2:30am and was only left with like 4 hrs of sleep before I had to get ready for work. I imagine I will end up repeating this tonight.

I hate Minecraft, but love DQ Builders. Go figure. I think it’s less about “training wheels” and more about giving the game more of a purpose than just playing with virtual Legos.

I have The Way. It’s not exactly quite like those games. It’s somewhaaat in the same vein but not really. Also the controls are kinda wonky. It’s decent. Haven’t finished it. I backed it on Kickstarter in hopes it would be spot-on, but it just doesn’t have the same impact.

I have The Way. It’s not really quite like those games. It’s somewhaaat in the same vein but not really. Also the controls are kinda wonky. It’s decent.

When I see beautifully animated side scrolling stuff like this, it makes me wish someone would make another game like Out of this World (Another World), Flashback, or Heat of Darkness. That post-credits tentacle trap made me think of the cave tentacles in OOtW.

It’s not for everybody. I get that. But there’s no way in hell it’s as easy or simplistic as she’s making it seem. Maybe the first stage is like that but it’s the first stage. The rest of the game is very much action-strategy. You can’t just keep going forward and hitting attack; that’s absurd. Even speedrunners

She’s wrong. You absolutely cannot just walk forward and keep attacking. After the first level, you’d be dead quick doing that. She probably didn’t play past the opening area.

No, you’re wrong and she’s right. Just keep walking forward, bro, you’ll be alright.

I guarantee you did not play for “a few hours”. You probably played the introductory first area and never even got past the relay point town. If you made it any further, there’s a snowball’s chance in hell you just ran right at everything and hacked away.

You can really just run right and mash your attack button.

Can they really lay blame on the QA play testers here? It seems like missing dialogue is someone else’s fault. From my understanding, the translation folks are provided a script and the translation happens in plantext, so if someone forgot to put in the translated text, it would be either a translation fault or

Huge difference here between No Man’s Sky devs and Atlus, huh? Tiny mistake almost nobody will find: Long explanation and apology. NMS: Silence.

God, you are dense.