DocSeuss
DocSeuss
DocSeuss

Love and Reloaded was gorgeous. It still is gorgeous. Rare really put the OG Xbox’s hardware to good use. But the extra censoring killed it for me. I’ll never understand how Nintendo was okay with the word “shit” while Microsoft was not.

I couldn’t agree more about the map. It was a neat feature for a couple hours, but after you’ve had to use it so much it really lost its luster. Your comments on character development is sopt on too. I feel like some of the nameless villagers in the Witcher have more believable dialogue and voice acting than some of

Damnit Doc, I don’t agree with much of what you say, but you have it on the head with AVP2.

I’d add on to that being able to label the saves with names, and having time and other info to distinquish them is important. Put the keyboard to use.

It’s my preferred method as well, but an infinite list of saves does throw one of my greatest gaming weaknesses into sharp relief, as demonstrated here in my recent pre-Inquisition replay of Dragon Age II.

It’s weird sometimes, we have this machine with it’s own gaint hard drive that takes more than thusands of PS2 memory sticks. Yet I can keep less saves files today than I could back then.

Yep. Hold down Start+LB to quicksave increment.

I had to pirate AC3 (at least get the no cd crack) because it wouldn’t activate my key

It was indeed a gem. I was really hoping for anything game in the same universe, the enemies alone is worth the price of admission. I felt fear in facing some of them and there where times they acted “too alive.”

Now playing

But Halo AI never feels like you’re fighting an equal because Bungie’s “good AI” shortcuts are entirely too obvious. On Heroic level and below, it’s patronizingly dumb, and on Legendary it just banks on having buffed shields.

I would like to see some consistency to the alien as well. Would have made the game more fun for those people who hated how random the creature can be.

I wish more AI would operate in games with as much unpredictability as the Alien showed in Isolation ... but also, I would enjoy a similar bump in AI complexity with a player character’s AI-controlled friendlies.

Uh...what? It is absolutely canon. There is literally no question about it.

I still need to play Alien: Isolation... I really do want to :/

If DC has to choose between solid character development or fanservice, it’s going to choose fanservice every time, since that will sell more comics. It’s sad, but true.

Ah, took it a bit too literally. But in terms of difficulty, while engaging Covenant groups that include an elite or two, depending on weaponry, getting in close is still too dangerous, but it still is fun. There is no risk of being suicide bombed by grunt in this.

One game I really do like the difficulty levels in is Perfect Dark on N64 because they add so much reputability. Where you have an somewhat open level and depending on what difficulty you choose you have different amount of mission you need to do within the level and sometimes it changes the location and weapons you

I have found the opposite to be true, in regards to the Covenant pulling you forward and Flood pushing back. Covenant, most importantly Elites, are fierce warriors and it’s easy to be pushed out of position by one rushing you, throwing a grenade, even laying down fire on your position. Might have glossed over this,

I think what ultimately decide if you enjoy the library and the flood, is on what difficulty you play Halo on. Because if you play on normal the game doesn’t punish you for running forward and shooting recklessly, so yeah, then the level becomes the mindless thing a lot of people thinks it is. While in heroic and