I legit think the new weapon system is awful. All I have to do to kick ass in the Crucible is grab a Titan or a Warlock and load myself up with two automatic weapons, and everyone dies.
I legit think the new weapon system is awful. All I have to do to kick ass in the Crucible is grab a Titan or a Warlock and load myself up with two automatic weapons, and everyone dies.
I don’t think I’ve ever read a good Miles Morales story, and I’m not sure there ever could be a good Miles Morales story. I cannot stand him at all.
I have all of these but rank 7 in the record book because nobody I play with plays anymore. ;_;
I bought Bioshock.
They stated a few days before the show they wouldn’t be premiering anything.
tim’s voice brings me life and power
When BioWare first got its hands on Frostbite, the engine wasn’t capable of performing the basic functions you’d expect from a role-playing game, like managing party members or keeping track of a player’s inventory. BioWare’s coders had to build almost everything from scratch.
I don’t know how anyone reading that sequence in the script could go “oh, yeah, this scene isn’t necessary.” It’s clearly essential to the character development, and I can only really echo Jenkins’ sentiment that it’s the most important scene. I legit don’t know how anyone could feel otherwise.
I don’t know how anyone reading that sequence in the script could go “oh, yeah, this scene isn’t necessary.” It’s clearly essential to the character development, and I can only really echo Jenkins’ sentiment that it’s the most important scene. I legit don’t know how anyone could feel otherwise.
I wish this had been traditionally animated instead of 3D, but we can’t always get what we want, I suppose.
The ONA was so cool. They went with little vignettes and got the “complete silence” vibe a lot more.
How is this a lie? It sounds like you’re making a semantic quibble, and you’re on the wrong side of it.
You obviously did not read my whole comment
Three times. First time, to get footage of that sequence (which, sadly, didn’t make it into the article). Second time, because I messed up. Third time, because I succeeded.
I liked it a lot.
They are all on Xbox One Backwards Compatibility. Ignition too.
It’s a six year old game. It looks FANTASTIC from an art direction standpoint, but kinda rough when you consider the age.
Not a mistake, an intentional contrast between two predominant types of storytelling. I could talk about RE7's neat segmented non-linearity, or Dishonored 2's open maps placed in linear order, sure.
You’re missing the point. Breath of the Wild is burdened with dozens of meaningless fetch quests that waste player time and offer nothing meaningful to the experience. It was more efficient to list one fetch quest than type out ten, fifteen, or twenty different “get me an item commonly found in the world” quest,…
The final game was better.