ODST had vastly better firefight, however.
ODST had vastly better firefight, however.
I’m a bit torn. I think Reach has the most interesting stuff going on in it, but Halo: Combat Evolved is still my favorite. I think it’s got a more focused story and more memorable missions on the whole. The Library is one of my favorite things ever, and I love the mechanically linguistic change the Flood introduce.
The in-game version of this would be having the character say “hey, the door opened” because players might be looking the other way, interacting with a different object, and so on and so forth.
why did this reply take you four years to make
Yes, brilliant, let’s cast a Chinese woman as a Japanese woman. Great. This is definitely a better course of action than hiring an American woman somehow.
jfc
September 20 is a Tuesday, so that lends some credence to the theory, however minimal.
Zuko’s facial scarring wasn’t because the fire nation attacked, tho. Your reference game is weak.
I don’t know how, so, hi, I’m DocSeuss.
I don’t know how, so, hi, I’m DocSeuss.
pff, I’m DocSeuss. #consistentbranding I don’t know how add people.
As an indie dev, life is a LOT easier for me, cost-wise, than it was a few years ago.
It’s a terminal on your ship iirc. There’s also the clan in the tower.
Uplay, tho
I try to do it in every RTS I play.
I wrote the article. Misread and thought you were referring to comments I had made in it.
We’re seeing some devs pulling away from it already. Rocket League devs went premium. Lawbreakers is no longer F2P, etc.
PC, of course!
...I feel like you haven’t really read the article.
Every frame has an OP power. That’s what is so fun. Everything is OP so nothing is. Mag + Trinity = loooove on Corpus missions. But yeah, there are some things that feel a bit useless and weak, for sure. I will say that Oberon seemed pretty great when I was playing with him.