Being notable does not warrant addition onto a list of what shotguns are really good. I would have added Wolfenstein TNO/TOB’s autoshotguns and Rage’s explosive shotgun before the Gnasher.
Being notable does not warrant addition onto a list of what shotguns are really good. I would have added Wolfenstein TNO/TOB’s autoshotguns and Rage’s explosive shotgun before the Gnasher.
Yes. The problem was the OHK nature of CTD/FL/M64. Bungie needs to drastically increase shotgun range, but decrease the amount of damage at those ranges. Shotguns should encourage mobility—right now, shotguns encourage slide/shotty OHK stuff, which is unfun to play with. Decreasing range only encourages more camping…
No love for vanquish. ;)
That triple kill vid I did made me so happy.
You answered your own question.
Read the article I linked. :)
What. Where do you get this.
I try to avoid dissing devs when I can.
Um, what. Flak Cannon is absolutely a shotgun.
I wrote it, he published it.
But that break action in Clear Sky with darts tho
List is not in order. ;)
No, flipping them like Arnold does is unrealistic. Will see if I can get Kotaku to let me run an edit for clarity.
Best in class feedback, horrible range.
They almost made it. Rage’s too.
Turok is good, but not that good.
The guns are real, the flip action is what’s unrealistic.
Both. It almost made the list, but I hate fighting against it in campaign, and the range sucks imo.
I love it, but the range and lack of defense against it in campaign hold it back for me.
I didn’t make a bad list, nor did I have the experience with Call of Duty 4.