You’re commenting on a post from over a year ago. CARS had no release date and neither Horizon 2 nor Forza 6 had been announced.
You’re commenting on a post from over a year ago. CARS had no release date and neither Horizon 2 nor Forza 6 had been announced.
2k died because NFL got mad that they weren’t selling them for full price. They believed 2K was devaluing the NFL brand.
Thing is, Konami has, by most accounts, chosen to run the mobile route. Video games were just one aspect of their business (they have health clubs and stuff), so... it’s kinda possible they won’t be releasing any console games after MGSV. They’ve definitely shut down the MGS team, so you won’t be seeing new…
iirc that edit was made after I made the argument to someone else a while ago, haha.
KOTOR 2’s ending was the result of Lucasarts suddenly going “wait, we have to PAY you for this game? Hahahaha no” and Obsidian just kinda having to ship, if I remember right.
Sure, but you haven’t yet made the argument of how the implementation was done poorly
Taking on the role is not the same as role-play.
So, back in the 1980s, a Japanese dev by the name of Yuji Horii got a chance to play Ultima and Wizardry. He was so enamored with these “role-playing games” that he went back to Japan, copied some of the mechanics he liked (namely the turn-based party stuff) and created a new genre. His games were, however, missing a…
The expected familiarity impacts the implementation—they’re implemented poorly because they’re completely unexplained.
Ah, I see.
I’ll go looking for it again.
That’s a lot of extra work; I assumed you could only go through once and you’d lose all your pokemon if you started over.
I’m not sure I see it. Pokemon isn’t an RPG. Sure, it’s complex, but it shouldn’t take that much to explain that stuff, even with some sort of—like you say—in game primer. I didn’t see any schools in ORAS. Maybe I missed them somehow.
That’s not in ORAS as far as I can tell.
I can say without a doubt I wouldn’t object if the whole game was TPP or FPP only (other than it going against what the series is, but whatever).
I’m hoping this one does well enough that I can justify doing it for a Souls game.
I don’t have the consoles required to run those games, though.
I figured that out by looking it up online (your explanation is great, though); my problem is that the game doesn’t make this as clear as it needs to be.
I wish the base mattered more, like, you could set up a berry farm or something. It feels like a lot of the game’s in-universe functions could be more centralized one location. As it stands, I see no point whatsoever in secret bases.
So if you forget stuff, you have to remember who knows that information and then trek all the way to them. A menu explaining this would make it a lot easier to find and understand, surely.