Everything in life can't be free...Unless you're an owner of any non-Microsoft platform, in which case online multiplayer, Netflix and Skype access are all precisely that, free!
Everything in life can't be free...Unless you're an owner of any non-Microsoft platform, in which case online multiplayer, Netflix and Skype access are all precisely that, free!
Well, I suppose that's something.
Oh, there's definitely going to be some third-party stuff on there. Just look at the PS2, that was still getting some multi-platform games as recently as the last few years! But then you look at the PS3, so far this year it's already had God of War, Sly 4 and The Last of Us, it's got The Puppeteer and Gran Turismo 6…
I loved their 360 part of the press conference, the guy came out like "Our 360 support is stronger than ever!" and then announced World of Tanks for 360, an XBLA platformer, and showed a new trailer for Dark Souls 2 - a multi-platform game that we already knew about. That was it. They've said several times that the…
Skype, like online multiplayer, being entirely free on every other internet-ready device under the sun.
Pretty much. As long as online multiplayer is still free, they still give fantastic value with PS+, you don't HAVE to have an internet connection and you can lend games out if you want to, then it should be smooth sailing. Hell, they should also be able to launch cheaper than £429/$500, so they may even win on price.…
I'm in the same boat. The game actually looked fantastic, but I can't see myself ever buying an Xbox One. If Sony don't screw up their conference later, I'll definitely go with the PS4, but at the very least, it can't possibly be as anti-consumer as the Xbox One, so I'll likely get one either way.
They confirmed the UK price during the conference, Kotaku should've stated it; £429, and 499 Euros, too.
I hated Dead Rising 2, but this actually looked pretty cool.
I wouldn't bother, honestly. Some people liked XIII-2 more, but I didn't. It fixed a lot of the issues I had with XIII; the lack of towns, the weapon system, the lack of switching characters in combat, and a good few other things, but it only brought more issues. It was the shortest game in the series, finishing up…
It was 46 employees, almost half the studio, at least 38 of them confirmed their move to Respawn. I think by any stretch "almost 50%" is more than "just a handful". Also, if Wiki is any indication (as a ballpark estimate, at least), then they've only got around 75 members of staff, they're certainly not a huge studio…
But the same argument can't be said for those, not at all. Whilst those spin-offs were made, the likes of FFXII were still in full production. Those spin-offs didn't halt the advance of the main series, whilst XIII-2 and XIII-3 very much have done. They're spin-offs that nobody asked for, all the while, the absolutely…
Haha, yeah it'll take time to realise that there's a new Xbox in town and think of the 360 as something else entirely.
I agree! I've not liked a Call of Duty game since CoD4, but I don't think that's the fault of the developers at all. Naughty Dog were only able to make The Last of Us because Sony give them full creative freedom; they choose their projects, and set their deadlines, but Infinity Ward - or any Activision studio, really…
Handful? Were you not around when at least 40 Infinity Ward members left the studio and joined Respawn? It's West and Zampella that were in all the headlines, but they were swiftly followed by a huge, huge number of their former colleagues.
I take it the Xbox One version has a higher player limit?
Well, obviously. I'm not saying that it'll sell on marketing strength alone, I just thought it went without saying that it actually has to be a good game in the first place.
I'd definitely say that not all of them would bother looking at this one, but I'd definitely say that a sizable amount would look into it, if EA made it really clear that it's by the guys that created Call of Duty, and the Modern Warfare line in particular. Sure, they might not care to know the developers of each…
I find it interesting that in the magazine, Respawn say that due to the Xbox One's fancy cloud processing, the game would've been impossible to make otherwise...And yet, it's also on the 360.
It's not going to be a system-seller, no, but it probably could've been. The fact that it's on PC and 360 means that nobody is going to buy an Xbox One for it. The casual CoD fans won't buy an Xbox One when their 360 plays the game just fine (if not as good), and most others will likely buy the PC version.