DeadnBuriedMK2
DeadnBuriedMK2
DeadnBuriedMK2

Also, I just realised that there's a good reason for why I don't remember leaving that original comment at all; I wrote it in December 2012. Almost a year ago, back when Pikmin 3 and The Wonderful 101 were both a good six months from release anyway. ;)

No wonder I'm surprised by these responses and don't remember leaving that comment in the first place; I posted that comment last december. Back then, Wind Waker HD was still 9 months away, The Wonderful 101 was hardly even a thing, Pikmin 3 was just delayed into oblivion and the only games actually released were all

Nope, not those two! But then, having two big titles to brag about a year after release isn't saying much, is it? And even then, The Wonderful 101 was anything but "big", it's likely one of the biggest flops of the year. Wind Waker HD has probably been the most high-profile Wii U game yet, and it's ten years old.

Yeah, Kotaku probably should've included the word "more" in their post, as it totally changes the meaning of the post. So many people have already thought, "Shit, only NOW? BUT THAT MEANS UNCHARTED 4 IS YEARS AWAY! D:" when in fact we could easily have an announcement in just a couple of months. Hell. The VGAs are in

Nope. For a start, he was 120 more devkits, the implication being that they already have some. And then remember that Naughty Dog are now a two-team studio; one made Uncharted 3 whilst the other made The Last of Us. It's safe to say that the team behind Uncharted 3 have been working on a PS4 project since Uncharted 3

Naughty Dog have two teams, remember? One team released Uncharted 3 whilst the second team worked on The Last of Us. The Uncharted team have likely had PS4 devkits all along, but the team behind TLOU have been working on DLC for the game since it released, so these 120 "more" devkits will be for the TLOU team, as the

Like someone else said, the original post said 120 more PS4 devkits, the implication being that they already had loads. My guess would be that the team behind Uncharted 3 have had PS4 devkits all along and are well away with their first PS4 project, but their second team, who created The Last of Us are still to start

I'm glad to see that there's so much buzz going around for this game, I really am. inFamous 1 and 2 were two of my favourite games of this generation, and yet despite fantastic reviews and a hefty marketing push, they both sold like shit. So much so that I'm surprised Sony even let them try a third time! So hopefully

You're not wrong at all, but think of it this way; if we all said "I'll wait a year until it's cheaper and more reliable with better games!" then those games would never come because we'd only be in a Wii U situation in which the system's had sweet shit all going for it because nobody chose to support it in its early

Haha, yeah it took me a moment to understand as well. It's quite clever really, but they should probably stop with the digs before people think they've gone too far.

I don't think the lighting in your room would make a difference, because honestly, even the "optimal" Kinect experience was pretty piss-poor. Most of its "big" games were complete failures that didn't even work. The ones that did work were shallow and offered very little in terms of depth or innovation. The only

At E3, a Microsoft exec came out on stage a few times, and each time he came out he was wearing a different indie game-based T-Shirt, after making it abundantly clear that they don't actually give two shits about indie games by creating a particularly inhospitable enviroment for them. So this Sony guy is basically

He mentions showing off the great Kinect 2.0 experiences at Gamescom and E3, but have they? Has anyone actually seen any legitimately great in-game uses of Kinect? So far all I've seen is a typical uninspired sports game, and a typical uninspired fighting game, neither of which looked any better than the types that

Agreed. It was pretty awful, really. The price cuts for Vita and memory cards were nice, the 12GB PS3 price cut too, and seeing ACIV streamed to the Vita was awesome, but that was about it. Between the PS3, Vita and PS4, I don't think a single worthwhile game was announced. It was all indie stuff, from start to

Man, I remember when Prototype and inFamous were on their respective hype trains, both with launches very close together, there was a huge dispute over which was better purely because you had PS3 owners touting inFamous, whilst 360 owners were praising Prototype. The PS3 owners definitely had the last laugh, because

Oh man, traversing in inFamous is just an absolute joy. Climbing up a tall building, grinding a power line to a neighbouring building, jumping and gliding over to another powerline, all that felt absolutely incredible, and that's before you include the likes of the ice pillar, electric tether and fiery dash techniques

No sense in buying one? I'll give you three perfectly valid reasons;

That doesn't say much though, does it? Given that those were just a few hours long, this one could be maybe five hours long and be "their biggest downloadable game yet", whilst still not being anywhere near any of the main games in the series.

Well, Quest for Booty was a traditional R&C game, and at least here in the UK, it also had a physical retail release, it just happened to be a bite-size budget release instead of a full-blown entry in the series. Given the small-scale announcement of this game (not saving it for Gamescom) and the budget price tag of

Haha, I know what you mean, you must've had it hard, being a fan of XIII and XIII-2. They're not easy games to be a fan of! Whilst I don't consider them "the scourge of man", I'd definitely say that out of all the games in the series that I've played (IV, VI, VII, VIII, IX, X, X-2, XII, XII: Revenant Wings, XIII,