DeadnBuriedMK2
DeadnBuriedMK2
DeadnBuriedMK2

I originally said that there were no franchise staples like secret dungeons (true) and post-game content, so whilst I was lazy in my phrasing due to the amount of points I had to reel off, I still wouldn't say that that wasn't at all what I had said.

There was some post-game content in XIII, but it was mostly a case of "Go and kill these 64 re-skinned enemies." Even its two ultimate enemies were re-skins. There was no great conclusion, resulting in a ridiculous badass, unique boss battle. They were just enemies, that looked like enemies you'd already killed, but

I wouldn't say at all that it's an extension of XII's system, as one of my biggest disappointments towards XIII was that it went out of its way to undo all of the progress that they'd made with XII. XII was a brave game. It told a different type of story, with different types of characters, and its gameplay - whilst

Seconded. I hated everyone in that game.

"and what they got was, precisely, Final Fantasy on a new-generation console."

I guess that's why Nintendo have gotten away with it for so long. Man, I love Super Mario World, but Nintendo's obsession with their past has caused them to try and constantly recreate those experiences, only they've never done it half as well. It's a shame, because if they tried they could still put out some

I'm not expecting this to look much better than the PS3 version, given that it's the same game. It'll likely look largely the same, but it'll be the details that make the difference; it should run a lot smoother, have greater draw distance, more characters on screen at once without crazy pop-in, better load times,

Don't give them ideas. They're too obsessed with the past instead of the future as it is.

I'm struggling to see how your comment was relevant to mine, were you instead aiming it towards someone else?

Hmm, well, when you put it like that, it does make more sense. I think you've just sold me on the game all over again. :)

Really? That makes it a pretty poor choice for inclusion in the demo then, because that certainly gives the wrong impression. Were it not for that, I'd have probably bought the game by now.

I'd read the lore entries, but it didn't change much for me, because at the end of the day they were still just generic enemies that I'd be killing many, many times. The one choice that would really mean something to me, wasn't really my choice to make at all, and that just left me feeling bitter.

I'd hardly call it arbitrary. All this time, they've been selling the game on the merits of its emotional moral choice system, which - if the demo is anything to go by - turns out to be a complete lie. There's no emotional connection when choosing the fate of normal enemies, but of allies whose stories have been told

I really wanted to love the demo when I played it, but a few things just made me hold off on that pre-order. I didn't like the format, for a start. The fact that the entire game takes place in disjointed, flat, charmless battle arenas with no real design at all just threw me right off. That made the game pretty boring

I see your point, but it sounds like a daft comparison, given that one is an identical digital copy of the original you have, whilst the other is a classic game updated in HD with extra content that may've never been available in your region, with RE:Chain of Memories that may not've ever been released in your region,

I'm actually over the moon that EA now have Star Wars. There hasn't been a great Star Wars game for years, and despite all the shit that EA get as a publisher, they really do have some legitimately great developers under their umbrella, that put out some legitimately great games. I'd take that over Activision any day,

Lots of people would! And it's absolutely fine to have services like that, but since Microsoft launched Kinect back in 2010, they've been far too interested in media services, and speaking up Internet Explorer for 360 at length on stage at E3, whilst Sony and Nintendo were instead like "Look at all our new games you

I agree with your first point, but strongly disagree with the second. Since Kinect launched, the 360's primary focus has been media services, Microsoft have talked them up to no end at every E3 press conference. They're all over that shit. That's fine, they're cool things to have, but they forgot about real,

Darrisbob's right, the Fable games sold like crazy, it was only The Journey that didn't, and that was probably forced on Lionhead anyway just so that there were a few Kinect games on the way. Molyneux even left halfway through that one, so probably had little care for it anyway.