I really want that to be Reggie.
I really want that to be Reggie.
I think each has their merits. I certainly enjoy both.
I would say that things like poison can be “better” as a draining effect in High-HP scenarios instead of a “X damage ever 4 seconds” type of effect.
I think low-HP games are better as a general understanding of how powerful your characters are - it’s easier to…
Disgaea.
Did they? I thought they said they weren’t going to be putting Mario Bros on Mobile, i.e. porting their games to a mobile device with some kinda controls and calling it a day.
I’m amused since tomorrow is Saturday. I’d say that that’s...
*Glasses on*
Ill-timed.
I think the difference that will help Nintendo is their IPs in general - putting Mario characters into a mobile product just makes it more appealing. I’ll admit, I’m more interested in Puzzles and Dragons with Mario than I am with generic-monster-artist’s creations. My assumption, be it right or wrong, is that…
Read the article, but all I could think of was Jontron and Takeshi’s Challenge.
Honestly, if they’d just announce Super Smashlanders, then they’d be able to sell a shitton more Amiibos. Just continuously print them all at that point.
I don’t get it. But I gave him an extra star for you. :D
That’s the secret - you’ll have to play to find out!
Well then, thanks for the heads up! I have no qualms with it now. :)
I like the idea of Raph’s brass knuckles, but normally they don’t have a “thumb”-hole, right? That’d just make em more cumbersome, wouldn’t it? You’re not gonna smack em with the underside of your fist, even as a turtle.
“Took the Hideo Kojima tactic”
Silly - he’s a clone of Mew!
For Wii U, you must go to e-shop to download, then restart the game (if it’s still open). :)
Damn clone characters, I thought we got rid of Mewtwo and Snake for good!
That’s a bit different - WOW can have increased attack speed, so there’s no set number of actions per “turn” - KOTOR on the other hand is basically a DnD ruleset with a Star Wars skin, expertly disguised (which is a good thing! :) ) You can get more attacks per round, but in the end, KOTOR has a set “turn” in which…
It’s true, there are those that do it differently - some with Timed Attacks ala Mario RPG(s), some with active systems ala Tales of, and some with more strategic positioning/combo-based combat ala Radiant Historia. And I think some of these games are beloved BECAUSE they do more than a normal RPG’s menu-based A-fest.…
Exactly. There are some variances though, as moving away from enemies is possible to extend the duration of their downtime to attack, etc. But Xenoblade (to me) is basically everything I wanted FFXII to be - same kind of gameplay with “free-moving turn-based combat”, but Xenoblade’s got a more fantastical world to…
I mean, most RPGs at their core are “mashing A”. I think the complaints from people about this stem from what -appears- to be free movement and ARPG-ness, when it really is still a turn-based game. Kind of like KOTOR - it’s turn based technically, but it doesn’t FEEL turn based.
In most RPGs, you mash attack and use…