@Veit: That's sort of the point, though; if you suck at FPS's, then wouldn't you rather test yourself, and become a better player, rather than just having a story given to you?
@Veit: That's sort of the point, though; if you suck at FPS's, then wouldn't you rather test yourself, and become a better player, rather than just having a story given to you?
@Ridnarhtim: Exactly; like you said, they *challenge* you! If a player feels they are simply unable to overcome part of the game, then it's likely the developer's fault for not balancing the difficulty curve.
@JGab: Honestly, then "read a book" or "watch a movie" would be my response.
I have to say, I'm really impressed that Vigil is sticking with their promise on that one. Whether his personality was cliche or not, War definitely came across as being the most interesting of the Horsemen, so I had really worried they were going to focus purely on him.
Well, I'm going to be brutally honest here. As a fairly hardcore gamer, and particularly fond of shooters...
I have to say, I still find the Super Guide to be a prime example of all that is wrong with gaming today.
@VladMalice: In fairness, as far as I recall, the kid also has a form of autism, so that, coupled with obviously being nervous, is pretty brave for the average joe.
@thedarkerside.to: I don't think they're trying to paint America as the victim, but to put the player in the victim's shoes; big difference. Rather than saying "What you're doing is wrong" (which would spark endless debated totally unrelated to the subject matter), they're trying to get you to *feel* like what's going…
@thedarkerside.to: It's certainly true enough, I think we just view the means they convey their message differently. As Americans, we *should* care about what goes on in war, but "it feels so far away", or "I don't know those people" gets in the way of reality, allowing us to distort images. It's the same way we can…
@MrGOH: Actually, I believe DMC came out in 2001.
@thedarkerside.to: Well, that's delving into more psychological matter than I think the dev's are probably prepared to handle. Every person wants to believe himself the good guy, so it stands to reason that Americans would believe America is a force for good.
@affenvampir: War affects people equally, though obviously in different ways to each individual. The only true difference between this, and showing Iraqi or Afghani, is the setting would change.
@-MasterDex-: I'm with you, it really kills the tension when a character simply cannot be killed. It kind of undermines the entire concept behind the game, actually.
@thedarkerside.to: True, but it's important to also hold a sense of respect and patriotism for your country. The game is obviously meant to instill the same kind of fear (or at least, try to) that the average citizen in Iraq or Afghanistan probably feels everyday. They simply disguise it as America being the invaded,…
He actually makes a good point; I totally sold a lot of non-gamers on Heavy Rain, because it was genuinely so different. They would've done well to market it to the general population, but focusing on women (whom let's face it, the majority don't game more than absolutely casual) would've been a brilliant choice.
@SirNinja: Well played, sir. Well played.
Quit being a hater, Luke!
Question; does this pack come after beating the game, or can you play through it, even never having played much of the original single-player?
Aww, I want that giftset!
@CheshiePuss: Preach on, brotha! Preach on.