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    I thought DMC3's story was pretty decent. It expanded on Dante's origins, showed enough of Vergil's story on how he eventually became Nelo Angelo, and Lady and Arkham were fairly compelling side characters that affected Dante and Vergil's conflict in a believable way. Basically, DMC3 did was the first game's story

    How could you say DMC4 had too many bosses when DMC3 was even more overloaded with them? (though in fairness to 3, most of the fights were pretty good, sans the aggravating Arkham fight) I wouldn't say that DMC4 was terrible, as there were plenty of upsides to the game, but it did underwhelm in parts. DMC4's story did

    The Virmire mission made putting up with Mass Effect 1's flaws worth the trouble, but you're right about all that, and more. For all the praise the first game receives, the inventory's interface was ridiculously overstuffed and cluttered. How an experienced RPG developer thought that was the best job they can do for

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    Super Meat Boy can get boring after a while, since the game seems less designed for fun platforming, and more to completely frustrate you. Then again, its inspiration came from "I Wanna Be The Guy", so that should be no surprise.

    I couldn't even get that far into Prime 2, which was a bore compared to its incredible predecessor. MP1 was guilty of the same, but I don't remember getting super frustrated at the time. If I somehow reached that part with MP2, holy shit, I would've returned the game too. Hell, I returned the game anyway, because I

    Ehhhhhh...that REALLY depends on how well a slow intro is executed. Half-Life is a pretty good example of that style working, but for every one of those, there are ones like Final Fantasy Tactics Advance that were so boring and non-stop for nearly an hour, they made me almost want to quit before the good stuff really

    You thought DMC4 was worse than 2? Really? What made you hate it so much?

    Yep. Dat ass...and a dragon.

    To be honest, some of the Ruby/Sapphire and Diamond/Pearl Pokemon look downright bizarre compared to the Red/Blue, and Gold/Silver designs, but they're not all strange looking. The better ones could fit right in with the old generation Pokemon, though I do think Gen 1 and Gen 2 wins with simplistic ingenuity, rather

    Don't get me wrong. RPGs with good narratives driving the game are enjoyable in their own right, but the most addictive RPGs I've played had fairly bare bones narratives. Pokemon and Dark Cloud sucked hundreds of hours of my time, yet I couldn't give a crap about the characters/plot twists/etc. Those games prove that

    As someone who played FFTA before FFT, I feel like FFTA was a great game that got much unnecessary flak because of how it deviated from the original (i.e., a classic example on how being different gets misperceived as being bad). The gameplay did a good job mixing the appealing and addictive nature of Pokemon, while

    Mass Effect's writing isn't flawless (the first game's lacking character development, for one), but laughably bad isn't exactly how I would describe it, especially given the sheer depth of how its universe was constructed. It was good enough for me to finally appreciate Star Trek, a series that never really meshed

    I think you misremembered a few details about Halo 2's troubled development. Bungie admitted that the incredible E3 2003 demo wasn't even tested on the Xbox's hardware, and when they realized that the demo was beyond the Xbox's capabilities, they had to start a lot of the game from scratch, 15 months into development.

    No one's asking you to conform to anyone else's opinions. All we're saying is to respect people's opinions, no matter how contrarian they are. Disagreeing with the opinion that Bioshock is overrated is acceptable, and welcome to debate. I'm sure there are plenty of people who feel the same way you do. However,

    Troll bait remark aside, I agree that Reach was way over bashed by hardcore Halo fans. I was more or less done with the series before Reach, because the previous games disappointed after Halo: CE. Even though Reach was a prequel, it honestly felt more like a Halo sequel than 2 or 3 ever did.

    No, he was mocking your elitism with obvious sarcasm, because your condescending attitude is the last thing anyone needs to hear.

    If there's one thing I agree with you on, it's the simplistic morality system. If there's one thing Bioshock 2 improves upon greatly, it's that. The morality system's still fairly simplistic overall, but at least it doesn't completely condemn you for using a few Little Sisters. You also have the option to kill or

    Oh. I thought the Steam availability was pending, and was unaware of the XBLA availability as well. In that case, your argument's not entirely invalid. I still doubt the CoD-only gamers would've snagged the game, not to mention that none of my gaming buddies (online and off) have even heard of this game, let alone

    Uh, not everyone has PSPs, or even still uses the device. The only gamer I know that does is my older brother, and he prefers emulating NES/SNES/Genesis game and buying 1st party exclusives than anything else (and that's IF he hasn't moved on with the Vita). The PSP is a niche market at best, and Half Minute Hero is a

    I disagree. Before Mass Effect 3, never before has a videogame ending (not overall game, but an ENDING) caused severe criticism to this level in the medium's history, and that's saying something, considering how many awful and even great video games had questionable-at-best-terrible-at-worst conclusions. Bioshock,