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I still remember the first time I saw a McLaren 570s Spider in the wild. It was parked in a Best Buy parking lot and the front fender was held on with bondo that looked like it was applied by the local high school’s freshman shop class. Decades ago, anybody that could afford a car like that would never take it in

I’d say the BoP was actually pretty good for this race. The LMP2s had a bit more torque to accelerate out of the corners than the Mazdas, but lap times were still pretty even for the prototypes ranging from 1:13.8 to 1:14.7. IMO the real losers here were the Cadillacs, as only one Cadillac managed to hit a 1:13.9

In IMSA, the 7 segment displays track position in class, not overall. The prototypes and GTLMs use red LEDs, while the GTDs (and presumably PCs if the class still existed) use green.

I thought that as well, but I don’t think that bridge underpass is up to F1 standards

It’s damage per missile (multiplied by number of missiles). For example, an SRM6 would have a damage characteristic of 8 (x 6).

SRM and LRM carriers are the bane of my lance. The SRM mounts 10 x SRM6 and the LRM mounts 3 x LRM20, so both are firing 60 missiles per round and knocking down mechs with a single salvo. If an LRM carrier shows up on a base defend mission you can wave goodbye to your ‘All buildings survive’ bonus.

I swear the AI has an increased chance to land head shots. It feels like I can count on one hand the number of times a stray shot has hit an enemy mech’s head and injured the pilot, yet every match 2 or 3 of my pilots take damage from stray headshots and are taken out of action for 20 days.

I’m having a lot of fun with the game, but I think there needs to be some re-balancing with regards to the vehicles. Most of the vehicles can be safely ignored because the mechs are a bigger threat, but as soon as I see an SRM or LRM launcher I immediately make it a priority target. No mech can take 60 missile impacts

You know what you don’t see enough of today? MR, V12, open cockpit supercars with headlights built into the mirrors and turn signals integrated into a high-mounted aerodynamic element.

It’s very easy to get around a budget cap. For example, a manufacturer can research a $500 million dollar transmission for a car that’s never released and then give it to their factory team at a fraction of the cost to use in their car. Even at the lower levels a factory team likely has enough clout to wring better

This racing does exist, but it’s just not at the top tier. A Continental Tire Sportscar Championship race will see a Mustang battle with a McLaren and a Caymen, while a 328 fights with a Mini, a Golf, and an RS3. Similarly, in the Pirelli World Challenge you’ll see X-Bows, Evoras, Panozes, and Ginettas fight it out

Neutral: I wonder how this will affect Ford’s sales in Canada. I see far, far more Focii and Fusions on the road than Escapes, and I can’t even recall the last time I saw an Explorer driving around. I can understand axing the Taurus as the only ones I’ve seen have a light bar on top, but in my area it seems like the

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Let Jacques Pepin teach you how to make an omelette.

On further reading, Overwatch is never mentioned in the Dutch ruling. The 4 games listed that explicitly break the law are FIFA 18, Dota 2, PUBG, and Rocket League. The thing that sets these games apart from the other 6 games in the study is that the items can be traded and have a market value, giving gamblers an

I’ve had 4 people correct me about Overwatch, and yet on further reading Overwatch is not one of the 4 games affected. The 4 games that are explicitly listed as breaking the law allow users to trade items, giving gamblers an opportunity to cash out.

The press release states that cashing out or having a market value is why these games are in contravention though:

I don’t know what the issue is with Overwatch then. In the Press Release (PDF), they say that:

I believe the issue is that the items that are unlocked can be traded between users after being opened. This gives users the ability to ‘cash out’ on their gambling if they get a rare item. Even if the games themselves don’t allow for cash trades, players can still arrange cash trades outside of the game and then

I think the problem is that oil is just too profitable. Some regions have completely hitched themselves to the oil train so they would rather pump as much as possible and reap the benefits today than reduce their exports and spread the benefits over a longer timeline.