Cosmo
Cosmo
Cosmo

The story of how it got discontinued is still shrouded in vague references but the official pitch is that in the spirit of ‘noncompetition’ and of ‘handing over the reigns’ the devs chose to move on as MWO was reaching to hit the market (in beta at the time)after being contacted by Pirahna.

Let’s be specific here. Even a demo can be misleading. See FEAR 4's, i think it was? In short, that demo was a seamless runthrough the best parts of the game. completely unrepresentative of the entire game. I’m good with a ‘running on a recommended specs game, representing actual gameplay the player would encounter’.

I’m currently looking for the right artist to draw a complex piece featuring Life is Strange and Mass Effect. Most likely will be a full back or side torso. Symbols are easy, ‘i tattooed this thing which is symbolic of the game i like’. I remember experiences, and that’s what i want to immortalize.

The thing is, if you roll a million matches, it’s more often you’d see this than deflecting bullets with tossing a rifle, or tossing a rifle to distract an enemy. That shit is unique and rare. Noscoping? Uh, i was part of the generation that put little black dots in the center of his screen to awp noscope. I mean,

The missions were theme-park thrill rides. You never got the idea that ‘you’re’ the guy, that you made that happen. It was made to happen ‘for’ you. Like that landing a crop duster in a plane. The plane always goes faster so you have some arbitrary ‘chase’ scene, the guys with the rockets always miss and never really

Didn’t they say, for HR, that they wanted to have another town but deadlines got in the way, and budgeting? Now they didn’t even go past two?

That pic of Widowmaker is fantastically gorgeous beyond words. The only nagging thing is the harness, probably hiding a pistol, that ‘rests’ on her right boob, which wouldn’t really happen. It’d go behind it.

They eventually saw eachother.

Eh, not so much, but not using DwarfTherapist definitely qualifies.

And do it hardcore without Stonesense and then wonder why the fuck does water have a free-flow channel through your common room and storage.

I remember actually trying and feeling i’m improving for the Terraria bossfights, while the Starbound bossfights past the Mine platforming one just feel like a keyboard-mashing luckfest.

Weirdly, a lot of staggered features that made little sense came together in the 1.0 release, but my biggest gripe is to how many redesigns it took to get it to this point. Armor and weapon scaling specifically, as well as planet progression. And i still ain’t too happy with the result.

Having a good number of hours in both, i heartily recommend Terraria for a multitude of reasons. First, the UI and UX, the things you’ll be fighting with after not too long, just are better in Terraria. Secondly, the randomised nature of Starbound gets very predictable very quick, while Terraria is a hand-crafted

It won’t take long and we’ll reach Ingress-levels of six dudes riding in the back of a van hacking points.

That’s not how military jargon works.

I still hate the pod system with a passion, but Xcom2 scales up a lot better in the late game and i love the larger focus on soldier skills. Still, the very start can be brutal. I think the first train mission which is weirdly hard compared to any mission in the first hour after it, i had to replay about six times and

I think 3, vanilla, should have been the way it was meant to be played. An absurd arc that ends when it needs to, but no more. All the SR4 and its DLC was overkill on top of overkill. Plus sharing the map with 3 did it no real favors.

I’ve been watching Spiders for a long time now. Technomancer, Bound by Flame, Mars: War Logs.. they’re pumping out so many mediocre-ish games, the kind you’d find on the low rack at the game store that’s just almost on the floor or in the bargain bin because the clerks thought it was an old game since they haven’t

I don’t think you were playing on your tablet and connecting to wi-fi like it’s nothing when you were 8.