Cosmo
Cosmo
Cosmo

I’ve been following it for a long time and it’s always been phenomenally solid of a game. My go-to if i want to fast forward about 3-4 hours in time. It really is well put together and highly tactical. It may not seem like it but there’s deep dice rolling going on and every move matters. And the fact that you can play

I  mean, vocaloids have futzed around with the concept for so long in some weird ways.

If anything, Paradox as a publisher/dev combo knows what it takes to take a product to market, and they are in the business of making games. They’ve shown great restraint over the multiple kerfuffles around the development of the project.

No, not really. Extremely few people really dump cash in it. Most of the battle costs you see are made through fully ingame methods.

The thing is though with most of those fears, like flying/heights/open space is that they can’t really be triggered inside a non-VR game. But some, related to hyperdetailed representations of things, cockroaches, spiders and snakes, can definitely be triggered ingame. And realistically, unless you have a whole chapter

For me it’s cockroaches. I fucking swear, when Fallout 3 launched and radroaches were as big as half your screen and also INCREDIBLY DETAILED, i fought them by not looking at my monitor and swinging wildly. I’m generally fine with depictions of them, but sometimes they’re just SO detailed, and so in your face/crawling

I’m just glad it ended on a relatively solid stopping point. No huge loose ends or anything, and can be felt as a self contained story.

I remember building a ultra deadly Shuriken throwing build that massacred everything with explosions, but if i shot just one shuriken close enough to also damage me, i’d instakill. It was fantastic. But then i ran head-first into some station, with factions and new gameplay systems which just felt so utterly

Wait... Lasting changes, in my EVE? I mean, for all the glacial development over the years, this seems positively groundbreaking.

Designing a game and PRODUCING a game are two extremely different things. Chris Roberts is a wonderful specialized tool to have in your shed when you need to, but shouldn’t use for everything, let alone as the single tool for any job. Knowing that at the end of the day, under regular constraints, you need to push out

I really hope to finally fructify my thirty years of gaming into an outlet and that i’ll keep at it. Gaming let’s play videos, produced game impressions/reviews, or maybe throw out text submissions to any site that’ll have me. I still have a lot of passion for gaming apparently, and a lot of history and context as

Call of Duty: Contemporary Warfare

I’m yet to finish Wandersong, then check to see if my save of Heaven’s Vault gets fixed. If not, go for Untold Stories.

Don’t think i’ll have time to start up Rage2/Metro Exodus, but might start Don’t Feed The Monkeys.

They should have just allowed you to carry as much junk as you want, left Codsworth as a permanent companion to explain where the junk goes, and only left your character to bother with actual character gear and stuff. Really, fuck this newagey crap game design where the only real thing you’re trading to the game is

The young elites of NK have reasonably modern lifestyles. Stunted, but modern. 

I know that to a certain level about myself. I did it with Battletech. Played for ages before even getting the Argo. For me that was the mech game i always wanted and was enamored. But after a hundred or so hours, i felt the ‘i’m kind of done here’ creep up on me and stomped through the campaign. I think i did two

I don’t mind that it’s not Trek, i don’t mind that it tries to be Trek. What i do mind is that it’s just poorly put together. Burnham never delivered on the premise of her character, Saru never went on a real captaincy arc, Lorca was the most cohesive and interesting to explore facet of STD and he got summarily

While this adds to an Alpha’s power, it still doesn’t come close to the flexibility and abilities that a subbed player has. Not necessarily in terms of raw power, since that’s not the point, but the specialisation in which you delve.

Fallout 4 was pretty forgettable minus settlement building and the poor RP.. and ‘X SETTLEMENT NEEDS YOUR HELP’.. but the Atom Cats Garage location and characters ware outright a pretty cool part of the game that was woefully underused. Went so far as to have modded my Atom Cats jacket to have Combat Armor specs and

Let’s be fair, not like it contains any /fantastic/ proprietary knowledge that has any meaning in 2017. But they did push out free Starcraft a bit ago, so give it another five years. Maybe.