ComatoseTurtle
Comatose Turtle
ComatoseTurtle

Jedi Hutts or not interested.

Geez, that looks delicious. I hope they still have them when I visit next year...

@Yandy Kusanagi: Please enumerate the enjoyment you received from this game so that I might base my money-spending decisions on wild inferences obtained through my own interpretation of the number you assign.

@notquitedeadyet: Oh snap, it definitely would. No more boxing them up and mailing them in! Just stop on by the store.

@togovero: Don't say that; you'll get my hopes up.

Yeah, this whole "Go Play" title seems rather condescending, or even hostile...

@PrestonAutonoe: I think the biggest reason people don't like it is because when you first start out, you will suck at it, no matter how good you are at games in general. Skill at playing this game is determined by how well you can anticipate your enemies' moves and spot your openings to attack, and that all comes

@Gambit09: I would say that's probably the base they started from. However, this game is much less calculable and requires a lot more thinking on your feet. Those wyverns will tear you a new one unless you're constantly adjusting your strategy.

@Jesse_Dylan: Srsly. My purchase of a PSP hinges on this. Why does Capcom hate us so?

@shrek187: Don't say that; you'll get my hopes up.

What a cruel taskmaster. How are we supposed to see who your opponent is from that obscured, oblique angle for only a fraction of a second? I managed to pause on that frame, but I'm at a total loss. It doesn't even look like a photograph...

And with that information it does... nothing? I was hoping it was one of those 4D chairs, where the 4th dimension is cah-razy effects like real wind and water blowing at your face while you play!

Isn't green screening usually for moving pictures? Otherwise, couldn't you just print up the background and stand in front of it? Everything gets left for post-production these days...

@WonkersWatilla: I wish I could go back in time and slap myself in the face for even thinking of believing their much-touted line that DLC would add infinite longevity to the game.

@Kaneda: When I read about the first one in a magazine, I thought it had to be too good to be true. You can't really blow up everything; this is bound to be some kind of trick. I wasn't a huge fan of shooters anyways, but I might have picked it up had I believed the hype.

Why would she want Guitar Hero to be more like playing real guitar? Why wouldn't we just play with a real guitar?

@TaggarT6: Yeah, it was incredibly difficult to maintain focus. Every time I was hurrying on my way to something important, I'd find a sledgehammer or a katana, or some zombie would hit me and I'd get pissed. Goodbye, restraint.