ChineapplePunk
ChineapplePunk
ChineapplePunk

So clearly it's not fake, and you've just told this poor fellow he has a gigantic head.

Oh... You're talking about the actual looks of the design instead of how the design might change the perspective of others about you.

I think he meant he prefers designs that are less obvious, meaning no disrespect to anyone else, merely stating a preference. Like, a side reference that might not be immediately recognised rather than something very easy to identify. I sort of agree.

If it's a castle you want to build, then you should start with the walls. And don't bother making it smaller than 50x50 - I made that mistake and then gave up. But also don't make it too big; that could put you off if it's your first huge build.

I care that he raped children, but the Thriller album is the shit.

Because God forbid you hear an opinion that challenges your worldview, amirite?

This kinda stuff has already been done and many people try to combat the reasons behind it. What it comes down to the gender stereotypes of society on what you are supposed to like and dislike.

For many people, the very word "game" has the implication that a definitive goal or objective is involved. It's perfectly possible for someone to be creative/innovative in other aspects of life, but still expect a "goal" when you play a game. Hell, I sometimes like games with a definite goal. It can be relaxing

I don't think we can blame them for asking "what's the goal?" For most of these kids their entire life since they were in 1st grade has consisted of "carry out ABC action for XYZ reward!" And in fact many people carry that mind set into their adult life. Those are the people that get mad when anyone "wastes their

Maybe the like it, maybe they have little interest in doing the other things that you mentioned?

Go fuck yourself. <3

I've never made blueprints, I just start with a basic foundation and once thats done I step back and envision what can go on that so I experiment with different blocks to see what looks and feels right, then I build my walls and floor and then a roof. then I step back, look at my creation and ask myself, "what else

I personally come up with a rough idea, then sketch it out on paper or a whiteboard. I lay out basic outline shapes for exterior walls, rooms, and features, and label them for use. I label specific areas where I have an idea of what type of block I want to use there - for example, "sandstone walkways here." After the

For example, This Castle was built atop a U-shaped set of Peaks in an Extreme Hills Biome I capped the U off with Dirt and made it level, then Built the Castle to fit

Noe that the picture includes some graphical anomilies on the left hand side of the castle due to draw distance limitations on the server I play on.

If I am playing on a server or a generated world (rather than starting in a creative seed, say,) I will look for a place that fits in with my needs... or a place that I can imagine a build going up. I will terraform where it is needed, but in general I work with the land. It's all about observation and feeling

I've heard of people graphing out their designs, calculating how much ore they'll need and how much time it'll take them. I mean, I have a job like the rest of 'em, but when I played Minecraft, I would just go location scouting, find a nice location, build the foundation, and work up from there. An idea may be present

And I basically use that same methods for forts, roads, and villages. I tend to construct villages around a temple or fort built in a prominent spot, like overlooking from a hill, or jutting out over the sea in extreme biomes. And when I need inspiration, I grab a compass, go into a cave, and explore it as much as I

Create a floorplan on the first layer, then build upwards from there. It takes a lot of experience to be able to build some of the things these people build though. If you really want to be able to do that, then just keep trying to make more and more unique designs

There used to be a program called the Minecraft Structure Planner (MSP) that I used to plan buildings. You can even apply custom textures to MSP. It's not automatically intuitive, but you get used to the program once you start using it. The web page for MSP seems to be having some issues... but maybe you can find it

I did this exact thing, I created very tall towers that had glass globes on top with lava (the brightest light) in it and I had NSEW written on the sides in glowstone or have the lava dripping down (using a double wall with a space in between for the flow if I couldn't get glowstone) And I had multiples of these built