Not ashamed to say that I cried a lot reading this and a lot of the other comments. Thank you for sharing your raw emotions and the valuable message that we shouldn't take our loved ones for granted.
Not ashamed to say that I cried a lot reading this and a lot of the other comments. Thank you for sharing your raw emotions and the valuable message that we shouldn't take our loved ones for granted.
My dad died in a car accident on august 27 2009. I honestly don't remember anything that happened the rest of that year. The only thing that I have is a journal entry on my deviantart page that I made telling my followers that my father had passed away that day.
Think football field. Its always the same but the movement of the players and their decisions make it interesting.
> YOU BET SENPAI NOTICED YOU SWEETLIPS
Masato Masuda, the creator of the Fire Pro Wrestling games, passed away on March 29, reports Inside Games. He was 48…
Is this being hyped up the way an actual Elder Scrolls would be?
Hey Luke, wake up, Elite dangerous has released its alpha.
Because newborns are the worst for, like, 3-6 weeks. Then they're cute babies. Then they're funny toddlers. Then they're amazing kids. Then they're...human beings?
Ever had a newborn kid? Or even been around one? They are the worst. You treasure any moment of peace and serenity available, and if you see a chance to create one, you take it.
8) Valve is actually working on a system that will tell you what kind of hardware configuration you need to play each game.
GIMP shares one thing with Photoshop: its interface is bulky, bloated and very un-intuitive. Pixelmator, on the other hand, actually tries to make its interface friendly and understandable.
Not only that, but it's the sort of thing that baffles me whenever I see people say Payday 2 should be more realistic, aka having to account for unloaded clips if you cancel your reload animation between actions, or going down in a single bullet (WHY would anybody want that?! And yet they do!). I get people dig…
Sleeping Dogs did a lot of little things to improve on the formula that both could learn from.
Ha, well, the PC version will also fix the aiming, won't it?
I love prequels, I do. But I love them only when they're done right - as in, they feel like a prequel.
Take MGS3, for example. The action takes place much, much earlier than previous MGS games, and you can feel it every step of the way. The stealth is focused much more on crude survival and hunting methods, you have…
We need to boycott Paypal. That is the only way they'll learn.
A fake-out by tossing a name that would have been infinitely (sorry) better than what the device is actually called? Uh huh. I mean that both literally and figuratively.
and Xbox Infinity would have been a way better name.