Burton
Burton Posey
Burton

I agree with you. I wish there was a better offering in terms of broadcasted game awards shows. Maybe YouTube streaming offerings will help us get our eyes on IGF awards and IndieCade and all of that good stuff.

The links today have been a little screwy. For some reason the links are getting a space inserted into them in between. I pasted a screenshot to show you what the link looks like when copied and pasted into a text editor.

exactly what I was replying to say. I listen to game radio stations while I work (part freelance developer/part indie game developer). Katamari songs are always welcomed in the lineups, :)

Yea my winter tradition was Coolboarders 2, :)

Very interesting how far away all of these shots of the new OS are. You would figure to highlight the new OS, you'd want to get close and tight with the shots to give people a good look at it all. I guess I'll look on another site/article. Just thought it strange. You'd think the article was about the phone and not

The first Dragon Age was terrible visually (crazy pop-in) on the PS3. The Orange Box was pretty unplayable on PS3 as well.

-deleted my comment (somewhat)

My money is on Taiwan FTW. Those guys are probably done already.

Seriously.

lol, what an awesome comment, :). That's about all you can say.

Southeast is sadly very barren.

Now playing

This seems like the basic principle that the tech in this video used to render these pixels for you is the same idea. They can take a sequence of images and feed it it and create this stuff for you. Not by hand.

Now playing

So what about the Sega R360? I think Kotaku even posted a picture of it in the Michael Jackson arcade auction stuff. He had one or two.

Oh, my dear fellow, make no mistake. We have beer, pizza, and ping pong. It's definitely a social gathering. We have a few other meetups (GGDA.org and there's a Unity meetup as well) for the more serious stuff if you're not so hungry for a job. You can do serious stuff at the meetup I was initially referring to, but

I have a company of my own, [www.addogames.com] . Working on my first title for iPad. CCP North America is also east of the city in Stone Mountain (moving closer to the city soon to Decatur). There are also lots of other small indie developers like myself.

I don't think so. The panning through multiple horizontal screens seems foreign to me. I just spent about an hour looking through GiantBomb.com's list and couldn't find the game either. I was looking through their arcade listings between 91 and 96 for the arcade.

That game looks awesome. But no, I played this game sometime between (likely) 92-96 (at the very latest July 96 because that's when I moved from that city). Says APB came out in 98. In terms of density of bullets, it was more Tiger Heli, 1942 than it was DoDonPachi.

I don't think this is the game. I also remember there being a screen or part of the first level (maybe including the final boss for the level) where there are tall buildings walling off the left and right edges of the screen. Below the ship and inside the walls, are very wide street segments.

I'm not sure the upgrades came in any form other than the ships. I could be mistaken, but the transforming ships was one of the major elements. It was a pretty neat effect how they combined and re-oriented. There was a button that was on the cabinet for transforming ( I guess that might be obvious, but I remember it

Can anyone tell me the name of a topdown Shmup that was out in the early 90s, made it to American arcades (I actually played it at a grocery store that only had one arcade game at a time in my hometown of 18k people). The game's setting looked a little similar to RayStorm, but was full 2d sprite based, full top down