BritBloke916
BritBloke916
BritBloke916

@Psudonym: "They're as much a game as a doll house is a game."

@lker: "First parties also do not share code to third parties, because the code they write are usually copyrighted or protected."

@Lazarus_Ledd: Especially if you actually can land it on a planet in-game.

@Duoae: I'd be happy enough with one of the little Saber class cruisers from First Contact. Hell, I'd be happy with a Runabout or a warp shuttle if the game is worth playing. Just give a ship and a star to sail her by.

@jargy1: With regard to Abrams, it's not just you at all. I'm hoping that engine rooms will not look like oil refineries and that transporting across vast distances into ships that are at warp will be a no-no.

@Foxstar is in love with Kotaku's two Brians.: I think that advertising is probably the silver bullet. It's important to remember that of the Wii's vast user base, a significant percentage only ever play Wii Sports - and in some cases, that's because the owners honestly have NO IDEA that the Wii is capable of playing

@n00b_pwner: I take it you've never seen "The Black Hole"? That was a 1979 Walt Disney Productions movie.

@Corduroy Turtle: Whilst I don't see this being a huge smash, the way it might appeal to PS3 owners is in that many PS3 owners - like myself - also have children :)

@MrBionic: Damn it man, those of us with the wild-west-sheriff gold stars are finally given the power to genuinely NOT feed the trolls, and you've let the side down! Don't let it happen again ;)

@Archaotic: I would imagine that gaming sites based in the US would inevitably feature a little 360 bias, however hard they may try to be impartial about it. I would also imagine that gaming sites in Japan would similarly view the 360 version of multi-plat games as an afterthought. It's probably not intentional, just

Whilst I don't approve of the increasing trend of content that requires a particular version (or retailer) of the game, at least in this case it would appear to limited to paintjobs rather than models.

@Bkore: You've made the classic mistake there. PAIN doesn't come from Microsoft. The pain that comes from Microsoft is just regular pain ;)

@Zimmbous: Actually, it was once the entire operating system rather than just a box in a much more advanced (yet much slower!) operating system. If you haven't spent hours adjusting CONFIG.SYS parameters to try and squeeze Tie Fighter into 640K of conventional RAM, you haven't lived.

@excel_excel: You could always take a look at [www.pj64-emu.com] and run Pilotwings 64 on your PC. Particularly if you owned the original game (and have thus already rewarded the developers for their efforts).

@xybur: You make an excellent point. Thread promoted!

It makes sense. Now that digital distribution makes these sorts of bite-sized games (no offence to Fieldrunners, which is great) viable for both the DSi and the PSP, why wouldn't developers that have cut their teeth in the iPhone App Store look to make a little extra cash on these platforms?

@Ecks: The same way you do it on any other platform: review sites (of which there are a great many, but I quite like www.toucharcade.com myself). Additionally, following twitter for prominent iPhone gaming enthusiasts like ListenUP regular John Davison is also a great way to hear about interesting stuff.

@Koda89: You have to understand a different outlook when you're talking about games on the iPod Touch and iPhone. The majority of these games are likely to only engage my attention for a couple of hours at most - but they only cost a single dollar (59 PENCE for me!).