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My main problem so far is that the characters, though reasonably well-acted and well-written on the line-by-line level, are just not very interesting people. My secondary problem is a fear of it becoming a weekly procedural with a twist, exactly as have Person of Interest and Alcatraz and Grimm and so many others.

Too bad about the wake. Can you do it all over again going the other direction?

Good point about the references. It's funny how old YA like Lewis or Blyton can be filled with references to a time and culture long gone, but doesn't limit its appeal, whereas here, the nostalgia really is the heart of it. The question is whether readers born after this era have any interest in the story without

I really enjoyed reading this. Two questions which I'll put here, since who knows whether I'll catch the official thread on Thursday. 1) How did he manage to market it as an adult rather than YA novel? I wonder how other authors with SF mainly featuring kids could do the same. 2) Why does Morrow appear as a fairly

10.6.5 4 LIFE.

I designed this sort of watch once as a kid, except that much more sensibly, the minute and hour ribbons simply circled the wrist in the wristband. The appeal was that, in the same way an analogue watch allows you to see what's coming up rather than just the exact time, the around-the-wrist watch would let you see

This is the closest thing to a video version of an Oliver Sacks story I've ever seen. Yikes.

Yesterday in Atlanta it was 80, then a late-afternoon tropical thunderstorm materialized as it has every day this week, it poured for 20 minutes, turned to centimeter hail, and simultaneously the setting sun came out and produced a gigantic rainbow in the 20-degree-cooler air. The cat was very confused.

Recarbonating my coke means that I don't throw out the last third of every 2-liter bottle that has gone flat.

Nice recommendations. But I'd love to also have a list of all the near misses you allude to. Non-rhetorically: Where are all these failed stories and novels, filled with genuinely "clever ideas and nifty tricks", truly funny dialogue, and worlds stocked with a "million cool ideas"? Where can I find these "dime a

While the comments could certainly be better, given the riff-raff (like me) who read gawker media, the comments are surprisingly decent. Engadget, for instance, has a traditional up-voting system, but even when you sort by votes, the comments there are uniformly less interesting and have more utterly useless posts

As long as they are using something like a current regulative diode (they list "Current Regulator 2X"), you should be fairly safe from actually frying your brain — assuming you put their kit together correctly. But whether a steady trickle of 2mA current running through your lobes can cause long-term problems remains

More than the ending, I think the single scene that bothered me most from Lost was Charlie's death. Just go through the door and shut it behind you while the room is sloooowly flooding! Or at least swim out the busted window to the surface. Jeeesus.

I think this would be a lot neater if the interactive output updated the focus in realtime as your mouse moves over different areas. Then it would really be like your eye moving over a scene, focusing on whatever it fell on. As it is, clicking on one spot or another and waiting for the focus is a little

Anyone know how high megabit video this thing can do? I've seen plenty of devices that claim to be able to play 1080p, but you give it them a mkv with a few high-megabit spikes (like my rip of the BBC Life program, say), and when the complex scenes hit, they start stuttering.

(Wonder what happened to my original picture...? The comment length was acceptable for a while, evidently. Odd glitch, Gawker.)

I'd like to do a story that broke all these rules. Stay in the past, make it radically different, ignore things irrelevant to the story, focus on one event, give alternate versions of urban-myth history, and then the story gallops away from the history, explains too much, and dissolves in a picaresque of doodles and

Of course #1 is the easier path; we wouldn't be having this argument otherwise. But the purpose of the ongoing protests is to make #1 less easy, so that even if Apple doesn't do the right thing for the right reasons, it might still be forced to do the right thing.

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You make this sound a lot more complicated than it is. Yes, we're asking Apple to forgo perhaps hundreds of millions of dollars of profits in order to either give more money to its workers, or improve their conditions, or both. But note that we already do this: they could literally be enslaved and forced to work