Brangdon
Brangdon
Brangdon

I struggle to understand why some people prefer third-person. Your question confirms that part of it is people wanting to see Lara Croft’s butt while they play. Especially games based around a property, like a Bond or some other film; they licenced the character so they make you look at the character. It doesn’t work

For me the problem is less “games became too gamey” and more games becoming too cinematic. They want to show you nice visuals, which is a fine goal, but often the way they do it breaks immersion. In DX:HR, for example, it has cool take-down sequences but they are shown in 3rd person rather than 1st. The advantage is

The way I remember it, you could double-cross the various factions any number of times, and they’d always forgive you and offer you more missions. That made it seem like a game without consequences for me.

I’m currently replaying Thief: Deadly Shadows and finding it stands up surprisingly well. Not as good as Metal Age, but enjoyable if you like sneaking. I intend to get at least as far as The Cradle episode; I may stop there and play DX:HD instead, but I want to replay The Cradle because I remember it being rather

Or you could use KeePass and sync it yourself through DropBox. That would be free.

Or you could compare it to buying an American flag for use as toilet paper, or some other profane purpose. I’m not American myself, but from what I’ve heard they get really uptight about it.

It helps that Corbyn was one of the few politicians against the Iraq war, back when there was a chance to do something about it, and the Chilcott report has just come out confirming that he was right to oppose it. It’s hard to find another senior Labour politician who isn’t tainted by that history.

Anything for the Vive will work on the Rift, and Revive makes anything for the Rift work on the Vive. The former is by design. The latter is contrary to Oculus’s wishes, but it works, and it shows that technically the headsets are far more similar than, eg, PS4 and XBox One.

Surely there’s less fragmentation? There will be two worlds: PSVR, and PC. Vive and Rift will work on PC and XBox One, so that’s less fragmentation than where PC and XBox One are separate. Rift doesn’t have tracked controllers yet, but they are promised by the end of the year.

Positional information is low bandwidth. The Vive and Rift work differently, and the Vive system could allow each device to locate itself, but it doesn’t really matter as the answer has to be transmitted to all the other players anyway so it might as well be calculated centrally. This warehouse system seems to work

Or room scale games where you can walk around a small space by walking. Although often combined with teleporting, it adds quite a lot. With Budget Cuts, for example, you do a lot of crouching behind desks and in narrow crawl spaces, peeking around doors etc. With Vanishing Realms, you fight with sword and shield, and

There are a few. Call of the Starseed, for example.

Sony consoles are good at doing a lot with a little. The PSVR headset uses fewer pixels, but that’s OK because each pixel is full RGB and that largely makes up the difference. Games will run at 60fps rather than 90 and be time-warped up to 120fps. And of course, it has the “stable platform” advantage that devs can

Because they can jump, some of them.

The next gen won’t be for many years, if there is one at all. Now that both consoles use more or less standard architectures, they can improve by evolving, incremental updates. They can keep backwards and forwards compatibility indefinately. That’s what happens in the PC world and it can happen for consoles too.

Hodor had a vision of his future. Visions and prophecies have been part of the story since always.

So when Jack Whitehall backed her up, you think he was lying too?

That’s not the same at all. I’m guessing not, and I’ll also guess he doesn’t mind movies and TV shows being third person too. Games are different. The last thing I want, when I’m playing a game, is to feel that I am watching a movie or reading a book.

The Vive does room scale and the motion-tracked controllers now. Those two things are awsome and are what VR should be about, at least for some people. I hope your friend does get his Vive, because it is so much more. Once you’ve experienced it, the current Rift looks a lot compelling, unless you are primarily