Brakespear
Brakespear
Brakespear

Morrowind’s bugs tended to be less overt and less lazy though. Speaking as a modder who has been digging through the innards of Bethesda games since Morrowind... Skyrim is just horrible. Considering their budget went up and up and up, there are *so* many major, glaring bugs that are there for no greater reason than

Also, the guilds interact at times in Morrowind. If you join House Hlaalu *and* the thieves guild, their stories conflict at one point, and a thieves guild NPC you encounter while working for House Hlaalu actually acknowledges your joint membership and gives you an alternative to complete your mission.

In Skyrim, not

There *were* mark and recall spells though, unlike the later games. So you could not only travel by silt strider, you could also teleport to the nearest tribunal temple, teleport to the nearest imperial shrine, or mark a spot and teleport back to that whenever you liked.

“There’s nothing wrong with using voice actors,”

There is when it comes to the main dialogue. I mean yes, sure, they streamlined and dumbed down due to the desire for a broader audience, but in raw practical “what you can and cannot do” terms, sound files = a lot of space used up, and a lot of money spent.

So while, in

That was its one great flaw - it needed big colourful banners to signify each district. But that city was incredible... I’ll never forget the first time I broke into the vaults of one of the great houses, and stole all their stuff successfully. No other game since has allowed me to spontaneously become the greatest

Get it on PC cheap, then install the various patches and overhauls. There’s a code patch that fixes all the game’s eccentricities, and some sort of graphics improvement that allows you to completely open up the viewing distance, add depth of field etc. It looks stunning.

Oh, oh that’s a good line.

“I’m so bored right now I don’t even know if I’m peeing.”

“It means the game isn’t as fairly balanced, even if it does feel more real.”

It means you’re free to actually explore, and if you somehow defeat an enemy who was way above your pay grade? You’re actually rewarded appropriately. And is your super-powerful weapon unbalanced? Maybe for a little while, but that imbalance

The Matrix is both post cyberpunk and current cyberpunk - or are you forgetting that Neo, prior to his liberation, is a hacker in what he thinks is the real world? The style is very different, I’ll grant you... but then cyberpunk is only really associated now with a certain 80s vibe and view of the future because of

He looks like an utter pillock.

Good grief... Saints Row had less ridiculous clothing, and that franchise was *trying* to be ridiculous.

Let’s not forget - The Matrix also directly owes its existence to Neuromancer.

I think the best moment in Dishonored was when you use the heart on Daud, and the heart’s response is really bitter. I think they should have pushed it more in that direction. I think the story would have been more interesting, and we would have felt more connected to it, had the heart been actually magically forcing

I feel like, as a franchise that was supposed to be a “back to the old days” style stealth game... they rather missed the point when it came to all the super powers. Even more so with the sequel.

Back in the ancient times of Thief 1 and 2, the truly compelling thing was that you were playing a regular human who had a

Well let me put it this way - Morrowind had better writing, greater depth of gameplay, greater freedom, greater dialogue diversity, and at the time its graphics were really very impressive (instead of being a rehashed version of an engine that dates back at least two games).

Morrowind was a game in which *generic

“Of course I’m the type of guy who plays World of Warcraft on PK server...”

Eve, man.

Eve.

I’d say it’s disappointing more than surprising. Dishonored 1 was made for *last gen* consoles which had been around for quite a while. Not only were those platforms better known by developers, but the developers would have needed to be far better at optimization to get the thing to run *at all* on... what, 6 year old

RAM’s a pretty binary issue - either you have enough, or you don’t have enough. If you have more than enough, you may as well have enough - you won’t experience any real performance gains.

If you don’t have enough, the software will stutter horribly as memory is aggressively managed to make room for new data (which

You’re rather missing out. PC has always been the platform for innovation - the mega-budget AAA titles have never been the point of the PC, and really only existed once cross-platform releases became a thing. And that’s why they tend to suck on PC - they’re weren’t *made* for PC. The PC release, no matter what the

You joke, but that has been Microsoft’s attitude all along - they’ve been trying to make gaming on PC more like console for years, because the console is a nice closed platform they can have total control over. And the big companies have demonstrated time and time again that they’re actually willing to lose some

Of course, these big games companies would maybe do more QA... if people stopped buying them at physical retail price on a digital distribution platform the very moment it’s possible to do so.

Alternatively, if people demanded a refund. Buying the game and waiting for it to be patched = no change in sales figures, so