Brakespear
Brakespear
Brakespear

Yeah, they were called the boots of blinding speed I believe (unsurprisingly).

They were really useful - you could pin the world map to the screen, and use that to navigate. I think you could even bind the boots to a number, and swap them in and out quickly.

Alternatively, you could modify the game slightly to unlock

Another demonstration of why Morrowind was better:

You could do tricks like this within the confines of non-glitch gameplay, using enchantments, spells, or even by taking a huge pile of drugs in one go.

And the game wasn’t a dick about it. It was like, “Sure, you want to fly so far you cross entire cells before they’ve

Yeah, I’m still using an i5-2500 too, and I’ve had no CPU slowdown (except in Planetside 2, but Planetside 2 is just... really really badly optimised).

I’m currently staring longingly at a new AMD RX 480 which I will install later today - and that’ll be my one concern with the old i5; that it will possibly start

I’ve actually been longing for them to get the Warhammer 40K license, and do a mega-budget, heavily-scripted, story-driven, explosion-filled campaign chronicling the life of a veteran Space Marine, from the Horus Heresy, through to some finale in which you’re awoken from centuries of slumber to find yourself interred

Personally it wasn’t the terror of the unknown I found compelling, it was the implied nature of the Cube itself - the idea that this whole horrific thing was somehow built just because of various government departments doing their jobs, not asking questions, and somehow, almost *accidentally* creating this hellish

I saw Coherence on Netflix here in the UK. Great little film, very tense. Dunno where else you could see it though.

Now playing

Also, Cypher. Cypher somehow has a very similar style to Cube (all about the mystery and atmosphere), while being very different. But they’re my two favourite “I bet you haven’t seen them!” movies of all time, and Cypher has just the best soundtrack ever.

...oh and then there’s The 13th Floor. But I’ll stop there, or

Fun fact - the player is actually directly responsible for anyone who gets killed in subsequent dragon attacks.

Because none of the dragons will ever spawn and attack anyone, not even at word walls, until the player has completed the first quest and fought the dragon at the watchtower.

If the player steers clear of

SHAAAUN. SHAAAAUN. SHAAAAAAAUN. 

SHAAAAAAUUUUUN.

SHAUN.

I find this odd, considering Evolve was a bit of a flop - with everyone, even prior to its release, asking “But isn’t that just a game of L4D with everything but the Tank encounter removed?”

Looks more like Alia from the old Dune movie.


“The Brits push a particular narrative about stopping a mad power hungry Germany that’s rather dissonant from reality.”

Er, we do? I was rather under the impression that we view it as a wasteful meat grinder resulting from outdated royal squabbling and terrible, terrible leadership - which is why Blackadder Goes Forth

Yeah, they’re called modders.

URRRGH what!? You’ve never played Morrowind? That game will depress you with just how much the franchise ended up losing.

I think the clothing situation sums up the overall difference in depth between Morrowind and the later Bethesda titles - in Morrowind, gauntlets/gloves came separate. So you could wear one glove, if

My advice mod-wise would be to be very, very selective and go with the minimum, or you’ll end up with the old “so many mods, something further down the road broke spectacularly”.

My personal favourites by other people are:
The Unofficial Skyrim Patch - absolutely essential. Fixes thousands of bugs. There are sub-patches

They seem to be in an odd state of denial where the Doom franchise is concerned. Doom hasn’t been about multiplayer since the original games, and people are still playing the original games for this reason (coop is still hilarious). But they keep forcing it. Keep trying to squeeze out some kind of multiplayer

Funny how far we’ve come - the original game saw its opening levels released for free by a small indie team, and the game is still receiving new mods and maps to this very day.

New Doom? New Doom has multiplayer DLC packs, and a tile-based level editor.

Such progress.

Except everything you just described was better in earlier incarnations - the previous games were far deeper, had more in-game lore (I mean literally, there were more books in the previous games... which is pitiful considering that a number of them in Skyrim were directly taken from the earlier games for the sake of

...er except they didn’t make the best game they could. Speaking as a modder with literally thousands of hours poured into Skyrim for this reason, Skyrim was a really *bad job*. Like, looking at its innards? It is *badly made*. It was full of thousands of bugs they never fixed, bizarre design decisions, hacky