Brakespear
Brakespear
Brakespear

...meanwhile Eve, infamous for its vast complexity and truly hardcore approach, not only included extensive tutorial content... but is apparently destined to further improve that content in the next update/expansion.

I think Elite suffered heavily as a result of its fan service - all those “Were you there in 84!?”

“Huh? Which accounts are these?”

The thousands of people who *used* to post on the forums complaining about the dead, sterile nature of the game, month after month, eagerly awaiting the day when the developers actually fleshed it out a bit... only to realise that, after a year, the developer had moved on to releasing a

I think you’re missing the distinction between “reinventing” and “upgrading”. The reason we have the term “reinventing the wheel” is because it implies that someone is literally saying to his peers, “Hey, what if we made a round thing!” - their idea is either redundant, or inferior, because the original invention has

Doesn’t really excuse a shoddy port. Especially when the original release was actually (though people seem to have forgotten) a somewhat shoddy port, whose config files were absolutely packed full of bizarre Xbox references, whose sound system simply refused to behave with onboard sound chips (which were used by a

To be fair, I think people are forgetting - Half-Life, Unreal etc... they represented the real pinacle of FPS design after the glut of Doom clones - the point at which technology had moved on *just enough* to unshackle the developers, without distracting them from the best of the old design principles.

As such,

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90s shooting mechanics can also work dripping with blood, guts, and raw pixelated grit.

I’ll totally agree with you on the “early 3D graphics” part - even at the time, when games started moving into 3D models, I thought they were ugly - but the sprite-based stuff? Duke 3D still looks fantastic, and running Chocolate

Er, Blood 2 was set in dystopian future city environments for the most part...

What’s with all these “Reference to 90s shooter” games lately whose graphics are inferior to games from that time?

Quake looked better than this, aesthetically.

I mean, I’ll grant you - this game looks like a whole lot of fun. But still. Quake’s models were more detailed, and its levels more ornate - what we’re seeing

Woah woah woah wait. Wait. Stop.

“I decided I was also going to do a clean install of Windows 10...”

“I decided...”

“Windows 10...”

What.

Just... what? What!? What. What? Whatwhat?

DEAR GOD WHY!?

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“So every song has to be booming bass and fanfare?”

Not every hit is loud. I’m talking about memorable, emotional hits. As the above poster mentioned - the twin sunset scene, with its haunting melody. Instantly memorable. Instantly stirring. The music did not need to grow on me.

I don’t really know why you linked that

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I think in particular, the storm scene stands out:

The originals didn’t need to grow on anyone. They hit you instantly.

Yet I have to say, as a classically trained musician who plays largely by ear... I can’t actually remember the music in Force Awakens, and I have the film on DVD.

The one major leadership flaw in all Star Trek -

Never send your highly trained crew to do a dangerous job when you can risk the ENTIRE COMMAND STAFF and leave the ship’s counselor, or Harry Kim, to keep an eye on everything while you’re gone.

The hate stems from disappointment - I think people sometimes forget just how potent disappointment is. It’s one of the most potent human emotions. It can be *crippling*. It can make you feel absolutely miserable - because it all boils down to basic chemistry. Anticipation leaves your brain buzzing with a lust for

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It is crazy how much love they’ve poured into that game... the fact that they even added space combat, and replaced their main menu with a customiseable ship you can walk around...

But then, it really was a labour of love for them. This was the game they always wanted to make:

I think most people who saw “infinite possibilities” knew it wasn’t actually true. But I think people were rather holding out hope that the procedural generation would have enough basic materials to work with that it might actually generate enough stuff to keep them feeling like their exploration actually meant

I think I can trump everyone in this regard. I have 1582 hours in Skyrim. But that’s because I have 143 hours in the Creation Kit - I modded the hell out of it, trying to fix every one of its flaws as I encountered them, either myself or with someone else’s mods.

The problem was, I *kept encountering* flaws, all the

“Over time, Roadhog should be losing weight just from being so active...”

Or, you know... wouldn’t. Because that kind of serious obesity is the product of metabolic syndrome caused by sugar consumption, which cannot be fixed by straining a starving body even further...

No, this has been an entirely pointless argument in which Sarkeesian has pointed at the big-budget end of the mainstream gaming market and observed how shallow it is, as if this is some new concept, because that’s all she actually knows.

The truth is, video games as a whole are a great medium that everyone *can* enjoy,

I think something in their design or management changed somewhere along the line - they used to make much more durable stuff. I’m still using a logitech keyboard, right now, which goes back about 10 years.

But yes, everything *since* then... cables break, mouse wheels behave erratically. I think they started cutting