Brakespear
Brakespear
Brakespear

Incidentally, if anyone wants to get an idea of how Deathwing might play, look up “E.Y.E: Divine Cybermancy” on Steam. It’s pretty fantastic, if you don’t mind the fact that it’s a weird French indie FPS RPG thing full of translation issues and glitches, and it was clear from their first game that they were Warhammer

I... would rather have a game rendered by something that isn’t notorious for only ever working well on hardware that hasn’t been invented yet.

As much as I kinda enjoyed Space Marine for the most part... I would *love* to see a Relic Warhammer 40k game in which the story is *not* about a massive Ork invasion that turns out to be the cover for some evil Chaos plan. That seems to be the only story they ever write.

Personally I think the second game is the best - doesn’t have the spinny rotatovision stuff, sadly, but has a fantastic spy thriller kinda story, and loads of detail that was lost in the third one.

That being said, the third one is just so... captivating. While the inability to actually *die* was a bit of a loss, the

Okay, I’m going to let you go away and think about this one, because you seem to be having a little bit of a moment.

Read what I said again. Consider how expensive prerendered trailers are - that there are entire VFX companies set up to produce such trailers.

Now, I would be perfectly happy to consider the possibility

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Er, “pretty clear”? What exactly are you basing that on? You do understand what “prerendered” means, right? Prerendered would mean they actually spent a lot of time and money animating, *outside of the game*, a mock-up of their game which used all of their game’s assets. Repeatedly. For no apparent reason, other than

Damn, you’re right.

There should be a film where Sean Bean is pursued by a serial killer played by Brad Dourif, and the twist could be that Sean Bean doesn’t actually die, and Brad Dourif turns out to be a good guy!

I had a brief go with Uru online, back when it was resurrected briefly with third party servers (dunno if that’s still a thing). To be honest, it felt kinda sad. Like, I was only catching a glimpse of what *might* have been.

In that regard, I think it was best experienced solo - the whole story they put in there, when

He’s also a terrible judge of character, given his choice of girlfriend in the first game, and the random post-credits implication that she goes on to work for Deus Ex 1 bad guy Bob Page, and possibly helps to create the Gray Death in the process.

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This is still my favourite version... it was somehow more aggressive with its bwaaahm:

He was also great as a certain psychopath in Voyager. And he was great as a certain psychopath in X-Files.

He was also great as a certain psychopath in Dune.

He may always play psychopaths, but he’s so good at it.

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Exile was great. Incidentally, it was made by the guys behind “The Journeyman Project” - if you haven’t played those time-travelling adventures, you really should. They’re all on GOG, and the story is pretty fantastic.

It also helped that it was such a hardcore puzzler. Parents bought it for their children because it was kinda educational - a school friend of mine, who first introduced me to the franchise, used to play Myst and Riven with his father. His dad was really serious about it - they actually kept notes and everything.

But

All the trailers were gameplay trailers. Not prerendered. That was literally the reason for all the hype - we were seeing what was supposed to be actual in-game footage. The very first footage we saw relating to No Man’s Sky was a *gameplay* trailer.

You can’t give people gameplay trailers, then act as if nothing was

I miss the good old days, when all you needed to massage your ego was,

M-M-M-MONSTER KILL-kill-kill-kill

The engine it used was a seriously screwy heavily modified version of the Unreal Engine. It has caused PC gamers so many headaches over the years - Deadly Shadows suffers for the same reason. The engine is just a mess, because they brute-forced a load of stuff into it.

It is possible to get both games running on modern

IW wasn’t in the same spirit because the gameplay was obscenely dumbed down - one ammo for all? I mean c’mon. I’ll totally agree that the story was good, but the gameplay was seriously messed up.

And the weapon models were some of the ugliest I’d ever seen at the time.

As for combat, Deus Ex wasn’t clunky at all. After

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On a related note, Kidneythieves was a brilliant choice for the game.

Totally agree. The story was great, and perfectly in-line with the first game, both in tone and complexity.

It’s just a shame they had to go and take a PC game, and develop its sequel for console - it suffered in many of the same ways as Thief: Deadly Shadows, and for exactly the same reason.


I have to say, while the gameplay was horribly compromised by the console release (and make no mistake - that’s the reason for the bulk of the game’s issues, from the small levels to the dumbed down gameplay), the writing was still excellent.

In fact, I’d say the writing was better than HR. Where HR was a load of