Brakespear
Brakespear
Brakespear

Prediction - it’ll become one of the most pirated shows for this very reason.

These big companies still can’t figure it out - that if you make a show exclusive, you’re not ensuring demand... you’re just ensuring that you’re missing out on potential revenue from all those people who don’t want to/can’t access it via the

I think you’re trying a little too hard there, and you’re rather in danger of disappearing up your own arse.

The plot in Legacy wasn’t muddled at all - it was wonderfully simple. People seem to be very easily distracted. The story wasn’t about techno-magical nonsense involving somehow creating living beings from code.

Th

They would become the orange they digitised in the first movie.

Like, an army of killer oranges.

Pixelated killer oranges. Voiced by David Warner.

The fact that you say “in the mold of the matrix” suggests to me that you haven’t seen The Thirteenth Floor.

You need to see The Thirteenth Floor. Google it, watch it, then spend the rest of the day humming Erase/Rewind by the Cardigans.

Well, really Tron: Legacy was about fatherhood - about Flynn obsessively seeking to change the world, and failing to grasp that he had a son - that his son was his real way of changing the world.

The ending even confirms this - oh sure, the son gets a magical digital girlfriend, but the main point is... he takes

Was Tron ever actually obscure though? I mean sure, it’s considered a cult classic because, bizarrely, both movies struggled at first then gained a big following later.... but Tron has always been unique enough that it’s pretty deeply ingrained in western culture. It was never obscure. Everyone has at least *heard* of

A better question - why, in Star Trek: Generations, the actual portholes of the ship - the windows that are there to stop you from getting sucked out into space, shatter like glass when the ship crashes.

They’re supposed to be made of “transparent aluminum”

Eh, in Blizzard’s case, it’s less a matter of “back and forth”, more a matter of “We couldn’t get the rights to Warhammer 40k, so we just did it anyway, and gave stuff different names so we wouldn’t get into trouble.”

*cough* Tyranids *cough*

Arguably, *he* is less responsible. He’s more than half-dead, plugged into a life-support machine, and inadvertently acting as a psychic beacon for a galaxy-sized swarm of biological terror.

Now, his empire... that’s brutal, as a matter of necessity. It’s the Inquisition who have a thing for burning entire worlds, and

I’d say the implementation was bad, but the concept is sound.

“Societies using regular technology would evolve and progress much faster”

...To what end? And how far? You’re basing this prediction of technological progress on... what? The past hundred years? The blink of an eye? Our current assumptions about how we’ll

Knowing little about this particular Star Wars offshoot, but being a big Warhammer 40k fan... I find myself wondering if there might have been something borrowed here.

After all, in WH40k, you have:

The Tyranids. A vast swarm of monstrous things from beyond the galaxy, who create such a bow wave of darkness in the Warp

Er, no, I think you’re talking out of the wrong orifice there.

Most games? Most games are *very* character-driven. Even when you’re playing the famously-silent Gordon Freeman, you are playing Gordon Freeman - scientist, trapped in the bowels of a research facility, struggling for your survival. You can’t get more

“I mean think about Halo or Hitman. How much of a personality do those leads really have?”

Plenty. I think you’re confusing the issue somewhat - characters don’t have to be chatty to have a lot of personality. And often, having a grim, quiet lead character allows secondary characters to shine, and secondary characters

Too much understanding is never a problem for any of these game adaptations. Games are really not different at all in terms of their storytelling - people get rather confused about this.

When you adapt *anything*, you adapt its spirit, the central themes and events of its story, the nature of its characters. You don’t

That’s why you don’t adapt the gameplay. You adapt the source material. You adapt the spirit of the game and its story.

It really isn’t that difficult or complicated... especially since many of the games people have tried to adapt to the big screen were originally inspired *by* the big screen. That’s what’s so

“the Klingon language supplies a lot of curses in comparison to English...”

*American English.

English English has a *lot* of very old, rather interesting insults. 

“there aren’t that many more big “Well, you’ve been asking for it this whole time...” type additions to be made.”

Except all the stuff that people were actually begging for instead of that “power play” nonsense... like a complete revamp of the USS system, some actual NPC persistence instead of ships that spawn in a

Now playing

Even when he wasn’t on screen, Andreas Katsulas was fantastic:

“that force low-res polygons”

What the hell is a low-res polygon?