Botcher
Botcher
Botcher

Booker's voice was meant to sound generic and normal, but Troy's performance as Booker was hardly mediocre. Troy's had a lot of roles and has (imo) proven he has diversity and range (especially when coupling with his other roles he's done in animation and gaming alike), and with that, at least some talent.

I disagree. His voicing of Joel in The Last of Us is well done, as was his role as Booker Dewitt in Bioshock.

Playstation Letum

Minimal talent? Lol.

He also voices Joel in The Last of Us.

:(

I guess those aren't expensive, since they'd probably be lethal.

Plus, add in gas usage and tax. Oh, and the possible mugging.

So, that banner on the front page for this story totally made me go cross-eyed for a second.

If he has one, I claim it!

Regardless, I'm glad he talked about the company as I hadn't heard of them before (probably due to them only having seven or so employees and not being a full thing yet.) and I'm interested. Sucks it requires an invite-only membership. :(

Way to paraphrase.

Think that was just Kotaku honestly, other articles have been a lot more clear on what exactly the game is.

It's a shame, because I really liked their original idea for the game to combine some of the elements of Xcom (base building, perma death, squad systems, etc) with a seemingly deep investigation and mystery element. Such a shame they scrapped the idea while it was in development hell, mostly brought on from the

You had to analyze the article when it was said next to bold letters "third-person, squad-based tactical combat..."

That's so sad, it was such an interesting looking game with a beautiful art style.

I wouldn't quite say it's Twilight really. Nor would I say it's outright horrible, I'm rather enjoying it... though, some of the dialogue is... questionable. It does have that American Horror story drear to it though.

"Oddly balanced, absurdly hard and full of repeating architecture..."

Ever since you brought this project to my attention, I've been following it intently. Congrats on it getting funded, can't wait to play it.

I mean yeah, there's some over-the-top-ness... But I wouldn't say that makes it exactly like Saints Row. :) It still has a lot of detailed elements that add to the simulation/immersion factor.