HEAR HEAR.
HEAR HEAR.
Not as deep as Bayonetta, but deeper than any action game not made by Platinum, and made excellent by the fact that each of the 5 characters has their own little twist on the combo system. Grimlock is especially fun.
If every other iteration had it, then fair enough. Again, fuck Harmonix, and fuck me for not knowing that.
It is a disappointing decision by the developers. I have no intention of disputing that.
I beat the main story earlier today. If you just gun it, it’s around 5 hours. But several chapters take place in a big open world-ish zone with tons of collectables, there’s a bunch of extra challenge missions, and the 5-hour main story alone has a lot of replay value. I definitely think it’s worth the price.
The voice acting in Dark Souls was phenomenal. It fit perfectly with the world, which enriched the atmosphere, which helped drive game sales. If Dark Souls had the voice cast of Star Ocean 4, it would have flopped.
Don’t worry. They’ll move on again soon enough.
The character value seems to be a problem early on, but I think they may have given the leveling system an overhaul since you last played. From what I’ve played today, the very first level up from Rookie to Vet is a drastic increase in quality. The rookies definitely start out super week, but that third kill turns…
No problem. They didn’t give any specific time frames, but I would be surprised if the OSX version isn’t out by the end of 2015.
I’m a backer, and according to a backer update they sent two weeks ago, Mac is on the way. There are still some outstanding bugs in the OSX version, and they didn’t want to delay the PC version or put out a subpar game for their Mac fans, but it’s definitely going to happen. Hope that helps.
I’m just praying for a new engine. They’re not the only episodic release adventure game company around anymore. Every single competitor has shown that episodic adventure games can be done without chugging along at 3 FPS half the time, and often with more impressive graphics. They need an engine that can finally catch…
In answer to your wonder of how many people will actually buy this: All of the people. All of the people will actually buy this. Minecraft competes with Call of Duty and Grand Theft Auto for sales figures, and the brand name alone will push tens of millions of sales.
I’m not a fan of Telltale either, but I’ll sure as…
As others have pointed out, there’s a big distinction between “doesn’t have” and “doesn’t rely on”, and the devs used the latter. Though I’m guessing that’s what you mean by word games.
Perhaps they are too, given that they didn’t tell you that.
Of course they can. And other people can reply with annoyance if their negativity adds nothing to the conversation.
The original trailers all used shots from a very limited set of early-game areas, so that most of the areas and enemies would still surprise players. I’ll bet they’re doing the same here.
Exactly.
My hope is that The Witcher influence would be options in the plot, good combat, and good pacing, none of which are conveyable in screenshots. I feel like those three areas are where Ni No Kuni was weakest. Especially the pacing; Attack on Titan could teach Ni No Kuni lessons there.
It has Amazon Prime, so the shipping should be free, even internationally.
KH constantly leapt between different company’s exclusive consoles within the same generation. That’s a very different situation from franchises that upgrade to the newest hardware within the same console family. The new generation are very different systems from a coding standpoint (especially PS4 to PS3), and it…