There was a Nes version of Hard Drivin’? [wanders off to look it up]
There was a Nes version of Hard Drivin’? [wanders off to look it up]
Yes. Pal only in 1991 & you can legally download the rom from Ian Bell’s website if you want to try it. (there’s an NTSC version available but he says they couldn’t find anyone to publish it in the US) http://www.elitehomepage.org/game.htm
2.5D because it’s wire-frame? So was BattleZone 2.5d (arcade & home versions, plus the US Army Bradley Trainer version) because it used wire-frame (without hidden line removal)?
Elite? Released on the NES in 1991 two years before Starfox & without any extra chips on the cartridge to handle the 3d.
Elite managed it, but I think they might’ve cheated a bit to get it to run at a decent speed.
It was a good game, but that’s just fixed angle isometric & the 16k Zx81 or Dragon 32 can do that. (maybe only in black & white but apart from the number of colours it’s basically the same) The graphics here look like they’re supposed to be filled vectors, which’d be hard for the nes, but you might be able to simulate…
Well there was Elite, but I think that was only released in Pal regions fairly late on & used tiles to simulate vectors because the Nes wasn’t up to proper 3D. So yes, I agree. The Nes graphic should be in 2D.
I’ve been playing The Magic Circle recently & this story reminded me of it. No major spoilers, but are we sure Kaizen didn’t just look at the game he was living in & decide to re-write it to get an ending he liked?
You forgot about Samurai Spirits/Showdown Rpg. I’ve never managed to play it, ‘cause I don’t think there was a reasonable English translation last time I looked at NeoGeo stuff, but I’ve always been curious about it & would like to try it.
One or two 32-64 colour animated, but mostly 4-8 colour b/w comic scans with a transparency (If you were lucky white,grey & black with a transparent colour, but sometimes that looked bad so you had to use more shades of grey). I always tried to make the files as small as possible for the same visible image quality so…
I was using dial up in ‘96/97 & created & edited a few GIF’s on the Amiga 1200 for a Geocities site after a friend taught me how to use the software & I’ve NEVER heard anyone in real life pronounce it as jif, so as far as I’m concerned it’s a regional thing & that being said if you lot can pronounce herbs & several…
This will kill free experimental games on Steam like “Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist” & “Accounting” & as far as I’m concerned that’s a bad thing. Ok, games like these might find homes elsewhere, but Steam is the largest highest profile store, so of course new developers…
This will kill free experimental games on Steam like “Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist” & “Accounting” & as far as I’m concerned that’s a bad thing. Ok, games like these might find homes elsewhere, but Steam is the largest highest profile store, so of course new developers…
This will kill free experimental games on Steam like “Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist” & “Accounting” & as far as I’m concerned that’s a bad thing. Ok, games like these might find homes elsewhere, but Steam is the largest highest profile store, so of course new developers…
The stupid thing is that the Commodore 64 & Zx Spectrum had Invade-a-Load & Pac-Load interactive loading screens years before Namco’s silly patent, so there’s no sensible reason why it should’ve been allowed in the first place, because several other people had already done the same thing on earlier hardware.
Or longer if you were playing a multi-load game like R-Type or Gauntlet where you had to load each level separately from tape after you’d finished the last one. Then if you died you had to rewind the tape & reload level 1...
Then license it to a third party manufacturer who has the infrastructure. As long as they only include licensed games & the hardware is of a high enough build quality why not let one of the company’s making unofficial NES on chip consoles do it officially, then collect royalties? It’d require very little effort on…
I know right? Even without various emulated (pi, etc... based) NES clones there are loads of Chinese manufacturers selling NES on a chip consoles with pirate roms. There’s a market & money to be made, but apparently Nintendo have decided they don’t want it.
It’s a shame Nintendo decided they didn’t like money, especially considering you can still get various unofficial Nes clones from Aliexpress for a fraction of what the Classic cost. I mean there’s obviously still a market, it’s just pity Nintendo couldn’t work out how to exploit it instead of the money going to people…