That's actually an aileron roll. A barrel roll looks more like a sideways loop-de-loop
That's actually an aileron roll. A barrel roll looks more like a sideways loop-de-loop
The last battle at The World That Never Was was kinda like Star Wars
While I'm not a mother, I do feel like one if I'm not being a sister to my best friend's little brother. He got really into games when he started to get at that age of being able to recall things. So, I visit my friend's family often, and his little brother drags me over to play as a partner in Lego games, or he…
Were you the guy that Yahtzee killed in his review a while ago?
Set breakability of items at NaN
I DIDN'T say anything about them NOT using software emulation. The fact of the matter is that emulation is tricky business, the engine people reversed engineered from the Classic engine isn't 100 percent perfect. It's obvious that it's not a entire system emulation, but rather a game by game emulator, which is NOT…
I may sound like I'm splitting hairs here, but the original way PS3 played PS2 games wasn't emulation, even when they did native software emulation, they still had part of the PS2's hardware in them. It's more like playing on a PS2 inside a PS3, rather than jerry-rigged code to make the PS3 hardware behave like a PS2.…
Most PC gamers swear by WASD movement with a mouse, modern games are by no way broken without a "3D input". WASD is 2D input, the majority of 3D games USE 2D INPUT from 2D input devices, it is not their inputs that are 3D, it is the nature of the game environment that is 3D. If you ever took apart a thumbstick before,…
But IT DOESN'T RENDER 3D DATA. It's not 3D movement, what is 3D movement are motion controls.
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No, analog sticks give out 2D data, they do not have a Z-Axis, just because the medium that uses that kind of input has 3D movement, doesn't elevate an analog stick to 3D movement. They translate along a 2D plane, to give 2D data. Sticks and D-pads are 2D input, degree of movement along 2D planes does not make…
Analog sticks are 2D movement too, but they are different from D-pads. The geometry of a D-pad is important. And that also reminds me, the D-pad on a DS3 and a DS2 are closer to sticks, because of their pressure sensitivity, the hardware of those controllers can detect incremental changes like an analog stick.
It's reliable for me at least.
The first Razer, I can understand, because each direction button is quite large, that things like rolls are not subject to the shortcomings of smaller directional buttons that aren't interconnected. As for the second, it either looks like separate buttons, or it's built like the Playstation D-pad, with it being a…
What do you mean there's no difference? One has you have more fingers on each input than the other, which often only has your thumb to move between all directions.
There's a big difference between a Hitbox, and WASD, and directional buttons on a controller. On a controller, you can only use your ONE THUMB, at least in the most common cases, most players will use their thumb to manipulate a D-pad or set of directional buttons. On WASD, and Hitbox, you have a finger and/or a…
There's a big difference between a Hitbox, and WASD, and directional buttons on a controller. On a controller, you can only use your ONE THUMB, at least in the most common cases, most players will use their thumb to manipulate a D-pad or set of directional buttons. On WASD, and Hitbox, you have a finger and/or a thumb…
I suppose they function the same, as if a push-button umbrella functions the same as a non-push-button umbrella. The fact of the matter is, though they function the same on base technology, the actual usage of either is DIFFERENT. Like for instance, if you're doing a quarter circle on a D-pad, it's easier to do,…
A joke question, perhaps, but to his credit, Soulban immediately reworks it, saying "I think the real question is, When are going to get a gay/lesbian AAA hero(ine) who isn't a one-off joke?"