All this work to look worse instead of just firing the people that are responsible and restructuring their management.
All this work to look worse instead of just firing the people that are responsible and restructuring their management.
Final Shape is more a reference to the light and darkness’s war than specifically the Hive. Light and Darkness have been doing the whole creation/destruction thing for longer than this universe ever existed. Everytime the Light tried something different, in the end it would coalesce into the same thing (the final…
I didn’t feel Lady Dimitrescu was going for “traditional” appeal, at least not in a modern meaning of hotness.
The “worst” (totally subjectively, hence the air quotes) thing with the Big Lady Marketing Scheme is largely it seems to be focused around ‘traditional hotness but make her twice (or more) as tall’.
On top of that, as I mentioned, why would the Hive God of War NOT follow the fleeing Cabal?
Remember the endgame plot of Forsaken? Savathun’s curse on the Dreaming City, to trap it in an endlessly repeating time loop?
Bravo
All I see in the article above is pissbabies crying and being performatively toxic for internet points while devs continue, inexplicably, to try.
I’ve only got one 300 turn game under my belt but...god I like it so much better than Civ. Everything, with a few small exceptions, just feels better. Managing cities, moving units, growing, expanding, advancing.
You did nothing to betray the community.
The cynic in me believes NASA picked SpaceX because NASA would rather partner with SpaceX than get beat by them.
Well you can easily make an ‘elevator’ with two winches that are attached to a platform.
But I’m having a hard time figuring out how this stuff could be addressed.
For those keeping score at home...
So... they decided their public image just wasn’t toxic *enough* this week?
In a behavioral study, that would be considered an extremely strong finding, and it does seem suggest that the vast, vast majority of people don’t actually want to make those other choices. They just want to think they’re available to make. An illusion of choice.
That’s to say nothing of the game systems that encourages you to only ever pick one side...so how meaningful a choice is decreases the farther away it is from the first paragon/renegade choice you make.
We have more context than you’re pretending. The stats are all from key points in the game that require a lot of conditions on their own (squad companionship, paragon point %, etc).
You can not draw those conclusions from this data as we have no context. It has not been qualified in any meaningful way to draw those conclusions.
Side note, for all those people complaining that modern RPG’s lack the meaningful choices of a classic Bioware game, this is really compelling evidence that what those people really wanted was the illusion of choice....