Blind-Prophet
Blind Prophet
Blind-Prophet

You did nothing to betray the community.

The cynic in me believes NASA picked SpaceX because NASA would rather partner with SpaceX than get beat by them.

Well you can easily make an ‘elevator’ with two winches that are attached to a platform.

But I’m having a hard time figuring out how this stuff could be addressed.

For those keeping score at home...

So... they decided their public image just wasn’t toxic *enough* this week?

In a behavioral study, that would be considered an extremely strong finding, and it does seem suggest that the vast, vast majority of people don’t actually want to make those other choices. They just want to think they’re available to make. An illusion of choice.

That’s to say nothing of the game systems that encourages you to only ever pick one side...so how meaningful a choice is decreases the farther away it is from the first paragon/renegade choice you make.

We have more context than you’re pretending. The stats are all from key points in the game that require a lot of conditions on their own (squad companionship, paragon point %, etc).

You can not draw those conclusions from this data as we have no context. It has not been qualified in any meaningful way to draw those conclusions.

Side note, for all those people complaining that modern RPG’s lack the meaningful choices of a classic Bioware game, this is really compelling evidence that what those people really wanted was the illusion of choice....

If those themes are properly illustrated, then you have two types of player.

You say its not a hard concept but...

That’s a fairly ingenious idea.  A place where you can have a match, people can watch and interact to a degree but no one can really interfere with it.  No one looming over anyones shoulder or the like, or just casually pick up someones cards.

So taking the question in good faith...

A process can be simple and still be a pain. Being simple and something being a pain in the ass are not mutually exclusive.

I mean, it’s a concept that never existed until this generation.

Why would anyone be disappointed by this game?

Eh I don’t think its as much that as it is more level design and how things work.

Melee would be a lot better if there wasn’t...you know an explosive container every five feet that you will inevitably gently brush sending you back to the loading screen.