Benoit93
Benoit93
Benoit93

What’s the story here? It seems like there is an expectation that this guy isn’t going work anymore. That’s ridiculous. Sure, he has shown that he should in no way be put in charge of a team, or have employees (and his actions directly lead to the shuttering his business), but he shouldn’t be cut off from his

You didn’t read what I wrote then at all. I am not saying he shouldn’t be accused nor am I condoning his actions.

What is this? From what I can tell, this is an article that states someone is working while having been previously accused for sexual harrassment.

It’s my understanding that most of these accusations came about after the employees wanted more control of the company. Were they just sitting on these allegations until they didn’t get what they wanted? And what’s the actual vision for some guy who had repercussions for his actions anyway? We just follow him and his

This particular comments section is real strange. 99% seem to fall into one of two camps: 1) Shit-talking 76 because it’s become tradition and nets you easy stars. Or 2) defending 76 because it’s “pretty solid” or a “pretty okay” game now.

You’re just arguing semantics now.

Fine, so this proves they released it too early. They don’t get let off for releasing a minimal barely-viable product in order to have money coming in while they develop it.

They promised all content updates would be free and supported by only cosmetic, non-gameplay affecting microtractions. Then they started selling boosts and other gameplay affecting items. And after that they started selling a yearly subscription that gated off even more content. 

Then maybe Bethesda shouldn’t promise things for free after selling a broken and unfinished game?

go home todd, you’re drunk

It’s fine if you get it for free. But it also depends on what kind of game you appreciate. If you’re looking for an RPG-esque experience, well... Kotaku’s great at many things but they clearly have nobody who has much knowledge there - they kept badgering everyone about how The Outer Worlds reinvented the RPG, a game

Wait.. so they made the game easier? That was the LAST thing I wanted.. the whole problem I had and reason I abandoned the game was that every fight was a laughable easy.. it was like playing a game on casual setting or something. The only way to get a “challenge” (suicide) was to go do content meant for groups on

They gave it an offline mode?  They got rid of the stupid MTX?  No?  Then its just as bad as it ever was.

ahem, you have to do roleplaying to make it ok.  Larping refers only to live action roleplaying.

Yeahh.. except that the most recent update basically broke the entire game unless you use a very narrow perk build.

Awww defend harder. No I am actually speaking of the gold bars and scrips and reputation faction grind that is capped daily but requires you to do it every day for months to get any good armor (if you didn’t exploit it when it was first released) and good rewards which is all designed to keep you logging in every day t

I mean, that’s a good philosophy to have, but that’s not the same thing as examining a game that has been fixed after a year or two.

“Free DLC for life”: Microtransaction CAMPs.

Nah.

I couldn’t get it to properly detect my Throttle at all, just my stick. Also had tremendous performance problems (says its running at a good framerate but the tearing, chopping and micro-stutter I was getting suggested it’s locked to 30fps internally) and that deadzone *sucks*. Not just an issue of it feeling heavy