Thank god Western games have reached that enlightened pateau where all women may only wear jeans and a tank top, sometimes with an unzipped motorcycle jacket over it.
Thank god Western games have reached that enlightened pateau where all women may only wear jeans and a tank top, sometimes with an unzipped motorcycle jacket over it.
If you understand blockchain/bitcoin you can probably understand NFTs pretty easily.
It’s not that the differences don’t exist; it’s that the differences aren’t meaningful or important enough to justify such wildly divergent attitudes about these two otherwise similar things.
Someone said the word “gamer” in a song once, therefore it needs to be an article on Kotaku.
“. . . and for the first several years I could barely get it to work at all. Every time I check in on it, it hasn’t improved enough to really make me want to keep playing... Like a “Well, it clearly still needs some more time in the oven...” scenario. But it got even harder to care after they removed VR. What the fuck…
Nice to see a company like Microsoft shifting their policies an eeensy tiny bit, but legislation is what’s needed for Right to Repair to actually really work.
It’s real, it just doesn’t work on the 1%. Lots of un-famous un-wealthy not-powerful people have their lives destroyed by cancel culture and they are not “just fine”. But yeah turns out if you’re already rich and powerful you can roll with it or even turn it into an advantage. Not surprising.
Seriously. If every videogame creator were willing to be “difficult to work with” when it comes to Hollywood, the world would be a better place.
Puh-lease. He’s “difficult to work with” because he won’t roll over and let studio execs do literally whatever they want with his IP. Have you *seen* how Hollywood handles videogame adaptations?
So every computer RPG from Ultima to Final Fantasy is a metroidvania-zeldalike, then. Or maybe zelda is just an action-RPG.
Until the description of the category becomes a marketing hook and people start applying the genre label to everything under the flimsiest of pretenses, everyone loses track of what the label was ever originally referring to, and people start actively criticizing or outright rejecting titles for adhering to the…
That trend is still going strong. In movies at least. And games take all their cues from movies. When I read the title of this article my reflex assumption was that it was in a trailer, where it would have been (kind of) appropriate, but, no. Very strange choice for extreme sports BGM.
I do not understand this “weapons are crazy unbalanced” meme. In multiplayer, fine, yeah it’s basically rocket city.
It would be nice if you could actually *see* the new outfits that your targets are wearing. It seems like they are constantly obscured by puffs of smoke and then they disappear. Like the idea is neat and all but in practice it just looks like you’re killing enemies with a gun in a sanitized G-rated shooter.
I would be very surprised if anyone else got 10 hours out of this game and frankly I find it hard to believe our reviewer didn’t leave his timer running while he went off to get dinner or something. I’m a really slow methodical player and I topped out at around 7 hours. It’s a great game, though, and part of the…
And yet you’re the one cut/paste spamming the same message over and over all through this thread, with an agenda to attack one particular user. Neat.
So we’re doing GamerGate again, but this time when a spurned lover tries to publicly shame and humiliate a game dev over infidelity, and we go along with it, we’re the good guys?
Most games are too padded. There’s no such thing as too long. You can drop the standard average playtime of a game to 4 hours, you’ll still get *some* games with rich robust detailed productions running the full 4 hours, and a majority of games with 1 hour of content and 3 hours of padding. It doesn’t matter how long…
The voice over in the trailer sounds like Tim Rogers doing his Gruff Announcer Guy joke voice.
Plus it’s not even made by the same studio, they just license the rights to studio Inti Creates, which did the first Curse of the Moon, and I would assume are doing this one as well.