Thankyou!
Thankyou!
I’d be surprised if less labor per dollar of value goes into the OXO goodgrips toilet plunger he compares his game to. Or any of those products for that matter.
It’s valid if they bought the game and feel shortchanged. They should complain and they should share their opinion that they don’t think the game is worth it.
Yep. At one point Miyamot admitted that part of the motivation behind switching to cartoony graphics in Wind Waker is because a more realistic visual style would be too expensive and too much work.
Pretty sure it’s super hokey anyway. Isn’t that part of the charm? I think lo-fi “retro” style graphics are popular because they provide an insulating layer of ironic distance which allow people to feel OK about themselves for enjoying an aesthetic theme or genre of art that they feel is “beneath” them. If this game…
I’m honestly surprised you haven’t run into anyone after 3 months. I’ll ask the dumb obvious question first : are you playing in “Open” mode?
Just use the tutorials as a way to familiarize yourself with the controls and key concepts. I could never shoot down all the ships in the tutorials either.
If you want to meet players you will meet players. Everyone on my friends list is someone I’ve met in-game in a completely organic way, and I’ve made plenty of *enemies* the same way. It’s very easy to find other people. There are heavily trafficked areas like major trade hubs, capital systems, and community goals.…
Huh? Dark Souls isn’t randomized though, is it? Dark Souls is already just like NES Zelda.
I say that YOU are the one wearing a fedora. SO now *YOU* are entitled and *YOU* lose the argument. Take that!
Well, we haven’t heard anything about licensing deals with Pantera, Metallica, Slayer, AC/DC, or Alice in Chains. So we know they aren’t going with the most objectively correct answer, which would be to license the real metal songs that the original Doom music ripped off: http://doom.wikia.com/wiki/Doom_musi…
I think one of the things that made the original Doom designs so successful is that the creatures themselves looked like they were in pain. All of their cybernetic modifications and even the basic facts of their body shapes made it look like the experience of inhabiting their bodies would be constant suffering. This…
Both companies have general policies which they use to make judgement calls about what kind of content to let through. Apple has to evaluate orders of magnitude more content on an ongoing basis than Nintendo, which means they rely more on the letter of the law than the spirit of it. Nintendo has the luxury of putting…
7 games? You’re counting level packs and rereleases and Doom collections, I guess? Or spinoffs and ports like N64 and 3Do?
The execution animations will only work if there are a lot of variants of each category of kill, so you don’t see the same ones over and over again in a row. If there are 3-4 variations of each type of execution for each type of monster and weapon and direction of attack, I think it will be fine. The main reason for…
Well put. And I agree with you on most of this. But I think in its broad strokes Gears of War owes a lot of its aesthetic sensibility to Doom, and so do a lot of shooters which we now think of as generic.
Seriously. The doublethink going on here is absurd. Binding of Isaac was *supposed* to be offensive.
They’re cartoons but many of the characters are clearly crying babies and fetuses. Like all of McMillen’s works, the game was meant to be 2Edgy4U from Day One. It’s a testament to the quality of the game itself that the normally hand-wringing games media outrage police overlooked the content in the first place. This…
You don’t buy music or movies in the App Store. Not comparable at all.
“. . . I can see where they’d get that impression.”