Benoit93
Benoit93
Benoit93

Doom is generic *now* because it set the template that other games have been copying for decades. There was nothing like Doom when it came out. Also the story in the original Doom games is the same as in Doom3: Soldier fights demons on Mars.

But it has 80s-style extreme graphic violence. That aspect alone sets it apart from just about every other modern shooter.

I think more than anything it shows the pressure that professional bloggers are under to continually generate stories which inspire lots of commentary. I doubt anyone’s genuinely upset about the Doom cover.

No they didn’t.

They could have kept the overall shape and look of the original helmet. Doomguy had a helmet design that is quite different from almost all modern sci-fi helmets. Instead they went with yet another MasterChiefxMotorcycleHelmet iteration.

It’s weird how fitting that cover is, considering that the creatures and weapons featured on the cover never appear in the actual game.

Designed by Romero, not Carmack.

Needs more abs.

They were great. Like Zelda dungeons with guns. The level design in Shadow Warrior (original not remake) was even better, I think.

As big of a deal as it may have been to level buildings or blow holes in certain walls, at the time it was a much bigger deal to be able to look up and down, jump, crouch, and (most mind-blowing of all) open doors which swung horizontally rather than retracting up through the ceiling.

That’s interesting. I’ve never heard that interpretation before. So in your mind, when individual floppy issues of Batman come out, they are comics; but when a complete Batman story arc is later bundled up into one of those trade paperbacks is becomes a graphic novel?

I normally hate this style of meandering introspective game review but man you totally pulled it off and it’s awesome.

Your comparison makes no sense, *and* it’s false. RE remakes don’t change out the tank controls. They add additional control schemes. The tank controls are still there. Nothing is taken away. Even the loosest definition of censorship requires something to be taken away.

So another attempt at Operation: Raccoon City, basically?

Nobody post-2002 ever spends time in the same room as anyone else. After the invasion and failed uprising, face-to-face interactions between any citizens below class3 ranking were deemed by The Conclave to be too dangerous. This edict, along with increasingly restrictive curfews, created a greater interest in

I think the way people get around this is that there must be some new definition of censorship going around which I’m not clued in on, some variation of “Problems = Problems + Power” or whatever.

Given that this is a prequel, and it has the same interface, *and* it's much easier than the original games; would you recommend newcomers to the series play this one before moving along to Homeworld 1&2 remastered? Or play them in order of release?

The way people are talking about this game sounds very similar to the way people talk about Elite:Dangerous. Even the feature lists and game description on the Steam page are similar. And people’s complaints are similar. And other people’s defenses of the game are similar (my favorite being the good old “maybe it’s

The look reminds me of a cross between Elite:Dangerous and Metal Gear Solid.

Nintendo’s been on a roll lately. I’m almost ready for the next Mortal Kombat game to have the fatalities removed and the blood changed to “sweat”.