Benoit93
Benoit93
Benoit93

I dunno but I definitely blame SJWs for *you*

A lot of people are actually angry about it, so it must be a pretty substantial improvement.

Well the FDL got a huge buff in the update also, so maybe you’ll be less likely to lose it?

As much as I’d like to see passengers added, I kind of hope they don’t add them until they’ve added walking and talking persistent NPCs. Otherwise it’s just going to be a different kind of cargo bay and a different kind of canister with no meaningful game mechanics behind it.

I guess where you and I differ is that I think Season 1 has been a mess and a huge disappointment, falling well short of what was promised, with most mechanics and game systems barely implemented as more than a sketch of what they were supposed to be. With that in mind, I’m skeptical of FDev’s ability to do a good job

The larger issue is that the game is incomplete with or without planetary landings. If there’s going to be a major expansion, it should be towards filling out the anemic content in the incomplete game that everyone *already paid for*. Releasing Horizons as a paid expansion is doubly insulting because not only are they

They’re really betting against themselves with this move. The reason they’re charging existing customers *twice* is because I don’t think they believe that their expansion is going to bring in enough new customers to justify the expense.

“Ideas” like “landing on a planet in a spaceship”? Elite:Dangerous is the 4th game in the series, and you’ve been able to land on planets since the second game came out way back in 1993:

There’s also another new type of site for advanced players - Hazardous Resource Extraction Sites. No law enforcement ships around to protect you/get in your way.

When do you think Star Citizen will come out? If it comes out any less than three years from now, I’d be doubtful that Elite will have comparable features. The current Star Citizen PTU, while buggy and broken as hell, already outclasses Elite in every meaningful way besides the size of the playspace.

Elite is more realistic, NMS is more fantastical. NMS also has the ability to land on all kinds of inhabited planets and get out of your ship and run around. It’s also voxel-based which I think is going to make a big difference.

On the other hand, Space Engineers does all kinds of stuff that Elite doesn’t do, so it’s a meaningless comparison either way. Does Elite let you build your own ship and walk around inside it? Does Elite let you get out of your ship and board someone else’s ship? Does Elite let you mount giant drills on your ship and

Smart move is probably to buy the base game while it’s on sale for $15 and then pick up Horizons in a year for another $15 when it inevitably goes on sale.

Nah it plays great with a PS3 or XboxOne controller. I’m sure it’s *amazing* with a HOTAS, but it’s perfectly suited to a gamepad.

Definitely a “wait and see” situation for me. I bought the base game and I think it’s pretty great, but there are some serious holes in the game as far as mechanical and environmental depth is concerned. Horizons looks beautiful but it doesn’t look like it’s going to address any of the problems with the base game.

The other updates are likely to be much smaller. The ones already announced so far are:

Exactly. You *would* assume. That’s what you and people like you do. You’d also be wrong, like you always are.

I never understood the hand-wringing about this. It’s not OK to kill *anyone* in real life. Is killing a child really that much worse than killing an adult? If you can kill people in an open-ended videogame like Fallout then there’s no reason that one category of person should be completely invincible for no reason.

It’s more like saying “The Alien movies would be better if Ripley were a man”

Hopefully eventually everyone will blacklist everyone and games journalism can be completely decoupled from games advertising. My only criticism of Kotaku in this case is that they haven't been blacklisted by enough companies.