Benoit93
Benoit93
Benoit93

It sounds like the systems worked perfectly in your case. You describe it as though it were a flaw, but the negative review did not end up stearing you away from the game, because *in context* of the other reviews and the amount of hours put in by the reviewer, you rightly assessed that the game was right *for you*.

Nice article but a little confusing given the title. Based on the examples you’ve covered, it seems as though “review bombing” is not much of a problem at all, and that the true negative impacts are likely to be minor at best. Meanwhile, it gives customers an outlet for their voices to be heard which would otherwise

Thanks for posting this, Brian. It’s really interesting and I’d like to see more of this kind of thing from you. Very cool and it’s not something I would have thought about before, but explains so much when you see it in motion.

robot legs!

They're always two steps ahead of me!

I propose that nipples poke through shirts in winter environments and that fabric becomes translucent and clingy when fighting in water. Male characters need bouncy crotch physics and their packages should get smaller in cold/wet environments.

Microsoft almost never delivers on anything. The sole purpose of their exciting wondrous tech demos is to make people less excited about real, actual products that competitors are actually really making.

If all the slowing/stopping time stuff is unscripted and triggered by the player, then this game is hands-down amazing. I suspect that it's not going to be as open-ended as that, but we'll see.

Analogue stick and mouse is the best solution. Kind of annoying to set up, though.

Not sure what they were attempting to do with this video. Everything about the game apart from the graphical flourishes looks aggressively generic. Brown-haired genera-dude takes cover behind wooden crates, pops out and shoots nondescript goons with pistol, occasionally uses slow-motion melee attacks which are more

Do you think maybe it's a way to extend the hype cycle? By announcing it as an exclusive it's one more way to generate a lively and emotionally charged discussion about the game before its release, thereby cementing it deeper into the minds of gamers?

It's really nothing like that, but of course food-videogame analogies are always wrong.

100% guaranteed this will eventually be released on all formats including weird 3Ds and Vita spinoffs. First game sold a ton of copies but was nonetheless considered a flop because it was so expensive to make - they need to recoup as much of their loss as possible with this one. XB1 owners have the privilege of paying

I think what you meant to say was "So Brave."

You should make that game. I'm sure it would get a lot of press and maybe Cara Ellison would even come to *your* house and and write about the dimly lit izakaya in *your* hometown!

You should make that game. It could be the next "Papers, Please!"

To quote Dennis Miller: "There's nothing more interesting to in this world to me than my own orgasm . . . and nothing more boring than yours."

I'm guessing trust fund kid. I'm guessing Kickstarter internship is unpaid. I'm guessing "can't afford to run A/C" = "parents only sent me enough money to pay rent on my $1400/month Williamsburg studio apartment, plus food money which I just spent on $23 tempura and a $40 bottle of shochu at a dim little Williamsburg

This reads like a Tim Rogers article minus the humor and insight. It's not pretentious of Cara to write it, but it might be pretentious of Kotatu to post it.

You don't have to make a game about anything, but almost any human experience can be a good jumping-off point for making a game. Pikmin came from gardening, which is pretty mundane. Zelda came from being a kid running around in the backyard. The starting points are not nearly as important as the end result. If someone