Benoit93
Benoit93
Benoit93

I think you're right in the sense that their wording leaves enough wiggle room that they can plausibly weasel out of admitting that they failed to deliver, in the same way that a malicious genie will interpret your wording in the most obnoxious way possible when he grants you three wishes. That said, I think there's

You're right actually. MM was probably the turning point. I guess I kind of glossed over that one because it wasn't one of the "main" entries in the series.

I like all the stuff you're saying and it reminds me of how much I enjoyed WW early on when I first started playing it. The atmosphere and the sense of scale are great aspects of the ocean world. The problem for me is that the game kind of falls apart about 1/3 of the way in. I'm not a pointA->pointB kind of player so

I'll answer your question, because you're right that it bugs me. I guess my problem with Wind Waker is that underneath the pretty graphics and nice atmosphere there wasn't a lot of game there. The combat mechanics were terrible, there were only a handful of dungeons, which were quite boring, and all in all there

"Loads of people in this thread are saying WW is a better game than TP"

Here's a question for all the Wind Waker lovers out there: in an alternate scenario where Wind Waker has the same graphical style as, say, Twilight Princess, but is otherwise identical, would you still consider it to be the best game in the series? Why or why not?

I'm not gonna say Ocarina is the best Zelda - there are a lot of decent contenders for best Zelda game. It's baffling that to me that Wind Waker is anybody's favorite, though, because I don't understand how it can even be in the running.

It had the same basic controls and interface, but the actual play style was very different. Wind Waker was incredibly slow-paced and low-stakes in the combat department. Even though you had more moves and more interesting animations, combat was utterly boring because the enemies just stood there and did nothing most

You're of course welcome to dismiss feminism or the idea of patriarchy but you should make sure you know what you're talking about first. Most of the points you're making don't address patriarchy as it is generally understood.

It's a niche genre for sure. That doesn't mean it's not profitable, it means you have to scale your budget for the size of your audience. Mainstream developers/publishers are all fighting to produce the ONE biggest game of the year which captures the maximum possible number of consumers, and so they have massive

I agree with most of what you're saying but I really missed the 2D and 2D-style approach to Mario games, and am glad they brought them back. Mario64/Sunshine were OK but didn't keep the spirit of Mario games, which prior to the 3d collect-a-thon iterations were always about speed, precision, and timing.

Say what you will about Twilight Princess, but one thing it absolutely did right was the item screen - just a big wheel which grows as you add more items, with no empty slots to indicate how many more items are in the game, or how far along you are.

Yeah, Gawker Media really made a mistake with his choice of words here.

No, it is Activision and only Activision. There is no "Bungie." Also, I really enjoyed the latest trailer for Warner Bros' upcoming Fantasy/adventure, The Hobbit: The Desolation of Smaug. As much as I'm looking forward to it, there's no way it will top one of my favorite movies ever: Paramount Pictures' The Godfather.

I dunno, I'm pretty sure I heard the words "fun and functional prototype as a proof of concept" in the pitch video. The piece of software they produced is not fun, not functional, and not a proof of concept.

Yeah I dunno it's not 100% clear what you're looking at here so maybe that's the difference.

Protip: If marketing speak says that the resolution "approaches" the resolution of a mouse, it means that the resolution is definitely lower than the lowest-resolution mouse in existence. Probably *much* lower, otherwise they would say the resolution is "comparable".

I think it's meant to be a "good enough" replacement for keyboard and mouse so that you can still semi-reliably play traditional PC games while sitting in a fully reclined position with a bag of potato chips resting on your belly.

At first I had the same thoughts as you, but since the trackpads also have a click function to them, wouldn't they effectively be able to function as digital circle pads if developers wanted to use them that way? As in, the pads would only register if you were clicking on one specific side of the pad, and would

Adding physicality to an otherwise light-touch experience, Valve has outfitted the Steam Controller with advanced haptic feedback, delivering in-game information about "speed, boundaries, threshholds, textures, action confirmations" and more to players' fingertips via highest-bandwidth haptic information channel of