Benoit93
Benoit93
Benoit93

I don't understand this line of reasoning. Yes, videogames are fantasies and hence inherently unrealistic. However I don't understand where you're coming from here. You're suggesting that it's misplaced priorities to want a character model to look good, and for the clothing to fit their body, because other things in

I guess I'm probably a bit overeager to like this game since there were a few promising elements in the way the combat looked (emphasis on strafing around projectiles and crowd control as opposed to popping from behind cover with hitscan weapons in a tube-shaped map). Anyway you might want to take a look at the play

How many guns can you carry at once? This is the most important question to answer at this time.

This is pretty much a laundry list of every concern I have about the game, too. Are all of these things on the list confirmed? I couldn't tell from this video whether or not the maps were going to be linear, for example, though I have no reason to think otherwise since basically ALL FPS games which come out these days

It's kind of a lose-lose no matter what they do, which makes me wonder what benefit they're getting from the license. There are two fundamental characteristics to Shadow Warrior. One of them is the juvenile/racist humor, the other is the open-ended, puzzle-filled, maze-like level design (seriously some of the levels

SO true!

It's Ok, truly dedicated gamers will just adapt their brains to fit the latency, gradually shifting their neural processes into a mind/body state which is incompatible with real life.

It's also a testament to how unnecessary the HD remake is. Out of all the games in the entire Zelda canon, this is the one title which has the *least* to gain from an HD remake. Coincidentally (or not), it's also the one title which would require the absolute least amount of work to upgrade to HD.

I was wondering about that, too. To me, everything about this reeks of half-assed cash grab. The design sensibility is atrocious, which would be fine on its own, but it seems as though they're doing everything they can to avoid having to create any actual original content for this game as well. Using the same

I've never gotten the impression that he thinks or cares much about the Zelda series at all.

Nintendo's pretty lazy when it comes to art these days. It seems like this is the big area where they always cut corners. Whenever they *do* add a distinctive visual style to a game, it's always coincidentally a style which allows them to do less work than they would have had to do with a more conventional style (see

I think usually the money goes towards letting the developers quit their day jobs and spend more time working on the game. It's not that a lot of these games couldn't be made for free (which is to say, as a side-project), it's just that if you want to develop games on an ongoing basis you either need to be

Yep, the major selling points all have to do with who is going to make their console the least anti-consumer. I guess there's games or something, too, but they're not a big part of the conversation right now.

“We wanted it to be like a game." - Best Quote Ever.

Any word on co-op? Was kind of baffled when they added a whole second character for pikmin2, and then proceeded to *not* offer co-op in the main game.

Looking forward to doing the "roll" move by pressing a button instead of shaking the controller. This sequel is already 100 times better than the first one automatically.

Imagine if Kotaku loaded each word and line of text one at a time in a gradual sequence rather than displaying the full text in front of you when you clicked on a link. If you press the space bar, all of the text loads at once, but only for a split second, and then it starts loading the text from another page, again

It's amazing that Nintendo spent so much time and effort trying to get the public to accept a simplified, cartoony visual style for zelda games with Wind Waker and the other handheld titles, and now they're abandoning all that (while simultaneously re-releasing wind waker), and replacing Wind Waker-style with the most

I wish you were right. I wish this game were just a reskinning of old game mechanics with a new overworld and dungeons thrown in. But I think we can expect this game to be modernized in a whole bunch of annoying ways. The "transform into a wall drawing" mechanic is only the most obvious example, but there will

You are objectively correct that this is aesthetically much weaker. Sometimes I think they make things ugly on purpose, so you won't take it too seriously and expect too much from it, or something.