With you on this 100%. Lol (and shame) at their attempts to mimic the "hand drawn" style of previous games by adding a scribbly texture map to their 3d models and then making everything blurry.
With you on this 100%. Lol (and shame) at their attempts to mimic the "hand drawn" style of previous games by adding a scribbly texture map to their 3d models and then making everything blurry.
When I saw the magnetic hovercraft mode in the new Mario Kart, I interpreted that as a message from Nintendo: "F-Zero is dead to us".
I thought we hated innovation for innovation's sake now? Or are we back to demanding that every new iteration of a franchise add in a different gimmick? It's so hard to keep track these days.
I keep thinking of those articles/interview questions from years past, which were along the lines of "If you were going to be stranded far away from civilization, what console and which 3 games would you want to have with you?"
They should just give this guy two guns called Ebony and Ivory and call it a day.
Really hoping for a multiplayer bro-shooter version Shadow of the Colossus.
I'll probably be doing this, too. Honestly there are so many good games from past generations I've never played, and the great thing about most of them is you can just put them into your machine and press the power button and then they *actually work*.
Isn't gaming in decline, though? Seems to me that people are saying "enough is enough," just not all at once. As the pool of dedicated day-one-purchase AAA hardcore-loyal game customers shrinks, the companies fight to extract more money from the small pool of people who always buy their games. Thing is, these tactics…
Revolutionary. Maybe someday soon we'll have a game where a man catches a baseball and parts of his fingertips don't go *inside* the ball. Also looking forward to playing a fantasy RPG where your sword doesn't hover, scabbard-less, on your back while your billowing cloak passes right through it.
The only thing I can think of in videogames that matches up with this is the 2 weapon limit rule which has become the standard since Halo, where every time you want to pick up a new weapon you have to throw your old one on the floor.
You might have replied to the wrong person. I was ageeing with you.
I don't think you can call this a strong argument when you open your video by summarizing the counter-arguments as "blah blah blah".
You've been looking at teal-orange filtered games for too long and you just need to give your eyes some time to adjust.
It's not even a joke. It's a reference. The idea is you look at it, recognize what it's referring to, and derive some sense of satisfaction that you are in the know about this thing. And it *is* a celebration to some degree, because it's based around the idea of a shared experience we had as horny adolescents leering…
I guess I'm offended that it was so dumb and it made the whole video seem stupid. It's a cheap joke which would have been ok in another context but it kind of derails the tone of the video. It's frustrating because I would have liked to see more of the "sculpture" created by the chun li movements. He only shows the…
Too bad. I wish they had said that the tutorials are annoying and the sailing is sometimes chore-like. Because they are and it is. Acknowledging this fact would be a good sign that maybe this version of Wind Waker will be worth playing. Mainly I just want a higher difficulty setting for combat - in the original it was…
It's confusing to me, too. I understand why Minecraft looks the way it does - the blocks are a fundamental game mechanic which is integrated with everything in the game, and it would be near-impossible to make things "fit" together if they weren't standardized shapes.
Definitely in agreement here. People often argue that Minecraft isn't "supposed" to be hard, or that it's all about building and nothing else, but come on. There are two modes. One is called creative and one is called survival. Survival mode has adjustable difficulty levels, surely at least "Hard" mode is supposed to…
Yeah I remember way back in alpha when Notch came back from his honeymoon he was promising lots of underwater content because he had been scuba diving. It would be one of the best areas of the game to expand, I think.