AxlSurette
Axl Surette
AxlSurette

If you liked Origins, you’ll like The Hidden Ones. As someone who loved the main game, I actually liked the locations more this time around; maybe it was because I was super powered by this point, but everything felt fluid yet chaotic. Had some incredibly fun moments in some Roman camps; the soldier density in each

I’d say it took me around 8 to 10 hours for everything, taking my time to go back and forth between new locations to clear and cherry picking which quests I wanted to do. Overall I’d say that’s worth the $10.

As much as I’d love full scale versions of some of those areas, Ubisoft will probably avoid them for a while, if only because they covered some Asian, Russian, and East Indian locations with the recent Chronicles titles.

I’ll add a spoiler tag at the beginning of it (EDIT: for some reason, I’m not able to edit my original comment... My apologies, not sure what the deal is there), but truth be told, nothing I said actually spoils anything we didn’t already know/couldn’t already assume. With Origins being a prequel, it’s obvious that

I do miss that mechanic; now that you mention it, I’m surprised it wasn’t used in Origins, though the brotherhood seems to be lacking in members, even by the time The Hidden Ones begins.

I feel like we didn’t get anything crazy different or experimental here is because Ubisoft wanted something that could move us in to a new game with Bayek and Aya (Amulet). There’s significant mentions of a new batch of Order members inducted by Caesar before his death, and the addition of Marc Antony to Cleopatra’s

The incident in Calgary (my hometown, actually) wasn’t even reported on until weeks after the fact. From what I understand, the cops handled it very well, partially because the victim ALSO called police to tell them she believed she was being swatted. So when she answered the door, the cops may have already been made

I’m just not sure what you see as hopeless, then. Your main point of contention seems to be that releasing something for the Vita (or, rather, something with an established name or fandom) should be shifting console units and expanding the userbase. I just don’t think that’s feasible with the Vita (nor do I think it’s

I’ve never seen so much unnecessary passive aggressive frustration/anger/whatever you want to call it in one comment before. I’m genuinely amazed by how sarcastically you tried to shit on someones’ enjoyment for no particular reason.

Sooooo, apparently, the secret ending in Pizzeria Simulator features a full breakdown and explanation of the majority of all loose ends in the franchise.

Just gotta say, Tim, your videos have gotten me to finally start watching more long-form Kotaku content. I haven’t enjoyed news/review style content like this since Rooster Teeth launched The Know. Keep it up, looking forward to whatever you work on next!

No, I hadn’t heard of that until now. I’ll give it a watch soon!

I really should get around to watching Mad Men. I’ve wanted something new to watch between whatever games I finish, so maybe that’ll be what I start!

I can only think of one, maybe two parts where the ‘monsters’ even posed a consistent/immediate threat. Those encounters enhanced the experience/deepened the lore for me. How are they going to adapt this safe mode to not include some of the things that contribute to the overall tone of the world/plot? It’s intriguing,

I came here to pose this very thought. I remember loving the first one, and seeing the title for this one reminded me of that group. Definitely plan on watching this once I get a chance!

“... and while the original dialog system sometimes had Cole act like a jerk...”

The only issue with “believe, doubt, accuse” is that Doubt would still make Cole seem like a raging psychopath, as Jason wrote, and Believe doesn’t always mean Cole believes what the suspect says. It too often resulted in what seemed like total personality switches when the player expected a much more subdued response.

I haven’t gotten to that point yet (actually only started playing yesterday night, after I completed Odyssey and a few other games), so I’ll see that stuff soon enough, I’m sure. I am happy that they’ve created a new modern day character that’s actually relevant to the series as we already knew it. I’m intrigued to

I’m not sure how many hours it took; I don’t yet see an hour counter on my Switch profile for Odyssey (just says “first played 10 days ago”), so I won’t know how long it took for a bit yet. If I had to guess, I’d say it was around 30 hours or so, including all post-game content and coin grinding for costumes and the

I’ve obtained every regular moon in the game, plus purchased enough to reach the max of 999 stars. Never used an amiibo once.