AxlSurette
Axl Surette
AxlSurette

This exact complaint is my main gripe with the game. The sheer random chance required to get certain units to make some quests remotely possible takes what should be a fun time into a boring grindfest. I’m okay with gatcha systems so long as you’re usually getting something of interest (Crash Fever is a great example

Thus far, only Sony has been willing to allow releases in limited quantities to this degree. Both Microsoft and Nintendo have either been unwilling to allow it, or requested print runs that are too high to be sustainable for the current business model LRG is operating under. Nintendo MAY change their mind for certain

The devs all have their own digital releases, yes. LRG /technically/ released 4 games digitally on their own, since Breach & Clear, B&C Deadline, and Saturday Morning RPG (both PS4 and Vita) are developed by Mighty Rabbit, a studio owned and operated by Josh and Doug, who run LRG.

Limited Run doesn’t do the release themselves, but there should be a digital version from the developer. Pricing isn’t set just yet, so all details past “it’s coming out” are uncertain.

I would agree that Yooka isn’t as good as Kazooie or Tooie, but mostly due to things like poor boss design/uninteresting transformations, or a lack of memorable characters and events. So, if that’s where your (or anyones’) disappointment stems from, I can certainly understand that. As far as the actual gameplay is

Even so, Yooka being rated as a 2 out of 10 is insanely low, even when actively acknowledging its flaws. I can understand not caring for the design of the levels, or even finding certain puzzles obtuse, but to rate it at a 2 also considering the gameplay/sound design and music/visuals (which are fairly vibrant and

If his reviews aren’t even given a “serious” score, why make them? If his content is more meant to be taken lightly, as some kind of Francis- or AVGN- or Angry Joe-esque style of content (at least regarding delivery), then why have so many people taken his words seriously? I don’t know, if that’s his review style,

Heh, I enjoy the sarcasm of Jim’s content, but I can see why he’d rub people the wrong way.

It almost seems as though the industry needs some kind of retooling to be less immediately demanding when it comes to this sort of thing. Like, no matter what, reviewers and developers are at odds with the difference between the demands of the business, and the realities of development, while customers are left to

And then there’s me without a PS4... wish I even had the option to play those. =P

Can’t say I even recall when I last looked at anything by Xplain, honestly. But a C+/B- sounds fair; that’s, what, 70% or something? I mean, yeah, that seems about right, even as a fan of the game myself.

I mean, I understand the complaint. I just don’t think it’s nearly as obtuse as some make it out to be. Yooka is obviously not on Portal levels of puzzle impressiveness, but I’ve had very little issue figuring puzzles out. I think I can pinpoint maybe two or three Pagies that caused me issues out of the 131 I have so

Hmm, I suppose that is possible. Not sure if that would be fully accurate, but maybe there’s some kind of group-based psychological reasoning to it.

I think the part that’s confused me the most are the claims that puzzles/worlds are confusing to figure out. Like... do we not want a challenge to our games anymore? We just want each puzzle very obviously laid out before us? I personally love seeing something I can’t complete, but knowing I can figure it out once I

Heh, true enough. I like his content, but he (And TotalBiscuit) seem to fixate on problems many people never seem to experience. Some of them important, for sure (like TB always looking for FoV or colorblind options), but a lot of them can be rather odd at times.

See, that’s actually where I found issue with Dunkey. He brought up a lot of points, but didn’t explain quite a few of them. And much of what he criticized (black doors ruining the flow, for example) is found in Banjo as well (games, I’m told, he adores).

“One of the more baffling decisions that I encountered in Yooka-Laylee was just how many magical “Pagies” it asks players to collect before the titular animal duo can confront the final boss. After traveling across various worlds to find hidden trinkets, the game teases an ultimate confrontation before kindly asking

I would personally say Kotaku’s article is the least bothersome, especially compared to Jim Stirling or Dunkey. Not that I agree with any of the reviews, honestly, but I find Heather’s was at least kind of understandable, in some points.

It’s really not as awful as any negative review makes it out to be. Seriously, I’ve read Heather’s take on it (which I at least respect, as her opinion was mostly well-worded and somewhat understandable without being antagonistic), I’ve gone over Jim Stirling’s comments on it (I’m sorry, a 2 out of 10? In what world

I’m starring this for the sheer fact that I love how sarcastic yet angrily ranty it is.