Those can’t be compared, they’re different units of measurement. One is a unit of explosive power, the other is a volume of hot air.
Those can’t be compared, they’re different units of measurement. One is a unit of explosive power, the other is a volume of hot air.
Yea similar here. The only time I used the fat man was the last fight with [corn flakes]. I kept trying on survival and kept getting killed so I just ran back and grabbed a convenient fat man and unloaded into the room, then mopped up.
I agree, sadly the people who believe that stuff aren’t smart enough to see the sarcasm. Also I think we may have the same buddy. I had to eventually hide all his posts.
OMG she is f’n adorable.
You forgot the liberal use of the caps lock.
So... the big thing/scandal about HHI is that its all fake. Like, the show doesn’t even film until the buyers have closed on a property, then they throw a few other random “reject” properties on to round out the episode. Is that NOT what happened to your friend?
Dammit... thats depressing. I’m playing a sniper build and thought it was the bonus plus maxed perception etc that was giving me 95%. Now I know its just a bug. Oh well, i guess that’s what DLC replays are for!
Aha, good to know. Actually I just found that out last night for a similar reason because the dude likes it everytime I get into power armor, and I do that a LOT so was wondering.
Thanks! Now which way to the welfare line? I kid, I kid.
So I found the syringer a while ago but never really bothered with it. The effects didn’t seem that awesome to carry it around.
OK OK, you convinced me. As soon as I unlock Danse’s perk I’ll switch to Nick.... although so far Danse is by far the most useful and I’ve finished the storylines with Cait, Codsworth, Curie, Preston and MacReady.
I feel the same way. There’s something about him that I like... he’s mercenary but his motives are still good.
Ugh, I have a good friend that always does a double introductory question:
Yea I think that’s the one, I can’t check right now. Its the one with a platform above and below. I’ve use it before like scaffolding then removed it if not needed but usually I need a stair up there anyway. I find myself building a lot of motel layouts with a balcony overlooking a central courtyard though :P
See my other response, a workaround is to use a stair as a placeholder to create an aligned upper snap point.
I’ve got a trick for that... build the multilevel stair (the one with a platform on the top and bottom) on the outside. The lower platform snaps to the lower level and then new prefabs can snap to the upper platform. Voila, perfectly aligned levels.
I teleported over to a settlement to fight off raiders yesterday and for some reason there was a pack brahmin there named Idiot running around in a panic.
Don’t think anyone responded to you and you probably already figured it out, but if you mod a gun to a lower level mod, the previous mod goes into your inventory. You can store the mod in the work bench and it’ll be automatically used if you want to apply the same mod elsewhere.
I’m with you on this. Games are always better in my memories than in reality, especially when you go back and play them again. One of the reasons they could be argued to be “better” was that they did something first, but not necessarily the best.