As in, it’s a snapshot of each subsequent re-release.
As in, it’s a snapshot of each subsequent re-release.
Working in a large Japanese publisher that has put out ports/remasters I can pretty much guarantee that this isn’t an intentional, punitive ommission, nor is it an accidental one.
I see a huge twist being teased here, but it’s not the one people are talking about.
Honestly, there’s so much of that kind of clickbaiting from sites I don’t even follow inserted into things like my Facebook feed that I just uninstalled the app -- I don’t know who has the time to be outraged about all this stuff -- it’s like those magazines about what celebrity x wore or who celebrity y is sleeping…
Step 1: Play the huge backlog of games that you’ve never touched.
As usual, people are not actually “going nuts”.
Those working in games localisation around the Russo-gaming-sphere (is that a word?) have been impacted too.
The issue I have always had with Dark Souls lore is it has no story to hang it around for it to matter to the player.
Well done on that choice of header image -- absolutely perfection for this article :D
It’s not a joke if it’s true :D
“The first couple times, people may be tempted to backtrack to see if they missed something, which is annoying when you find out you were wrong, and after that you just know you have to shoot stuff and move on, which isn’t all that satisfying.”
It’s interesting that you bring up the distinction between following a hunch to progress the game versus finding secrets, because these games tend to be at their strongest when you the two are one and the same i.e. the lines between the two becomes blurred and, ultimately, irrelevant because both are forms of progress.
“It doesn’t add ANYTHING positive to the game. No one is showing their friends clips of a hidden block they uncovered.”
In Metroid there’s almost always a hint — not a visual hint, but a design hint, like walking into a room that has seemingly nothing to do in it, or what you’re seeing and the map not lining up, or it being the only logical way for two areas to connect (something the player can make assumptions about because the games…
When you want to make an RE4 game complete with all its schlock, but then realise you have to actually make a RE4 game complete with all its schlock.
I would genuinely by that book if someone wrote it.
On a unrelated note I was thinking of doing a playthrough of the series only to find I have to by some kind of GBA-compatible device, a 3DS, and get a copy of Super Metroid from somewhere (and I’m not even sure if i. it’s on 3DS or ii. if the 3DS store is even up still).
I think some people may have trouble understanding where the players are coming from here, but I’ve worked on gatcha games before and know that setting expectations correctly is quite literally a legally contentious matter.
I sometimes fixate on mundane recurring details in dreams, that seem weird because of just how ever present they are — so for me seeing the same signs in the game worked to sell me on that uncanny hyper reality you sometimes get with dreams.
I’m all for more games that are not afraid to be idiosyncratically themselves, be it with odd design, a narrative that may not speak to anyone, an arcane cultural influence, being oriented to a niche, making demands of the player’s understanding and ability etc;