Apologies, you are correct. It’s the co-op that won’t be there at launch. Not quite as bad, but still a big feature to be missing.
Apologies, you are correct. It’s the co-op that won’t be there at launch. Not quite as bad, but still a big feature to be missing.
The amount of things that “won’t make it to launch” sure makes it sound like the launch is more of an extended beta. The campaign won’t even make it to launch. Like, I get that they’re targeting holidays, but at this point, it’s practically just a paper launch.
While this could be an interesting take on old-school gaming, it should be its own thing, like all the games that are faux-90s internet or instant messenger programs. ACTUALLY trying to put this into a retro-inspired game is a terrible idea because why should anyone have to suffer through that now that we have it all…
I’ve been thinking about this since the ports were announced, and I’ve been dreading the possibility that it’s gonna be like this all over again. Definitely not pre-ordering, definitely not day-one purchasing, definitely waiting for videos and reviews. I still own the originals, so if they can’t improve on those…
Wait until he learns about pornographic video games. That’s some top-tier efficiency there.
I really appreciate that the upgraded models and textures still look authentic to the originals. It does the right thing by making everything look like we remembered them, but not making them lose that particular “look” that they had. It’s so easy for the aesthetic of an old game to be lost with upgrades to the…
Gonna copy/paste a 4 year old comment I made on a Dunkey video about the Metroid II remake:
I also felt that Dread seems awfully straightforward for a Metroid title. That said, I also thought I got soft-locked one time, so I reloaded the save. Then I realized after retreading the path that the game was very carefully leading me to one particular route, and that I couldn’t deviate from it in any meaningful…
It’s more nuanced than this description. There will often be something that draws your attention to an area, begging you to take a closer look. The path forward might not be obvious, but if you use the tools at your disposal, you generally get a good idea of what to do and where to do it. Usually, the critical path…
The PC versions of all three games allowed you to use the more familiar WASD + mouse style of aiming controls, which makes the game infinitely more playable. One might assume they’re just using that style, but doing some re-mapping of controls for the console versions. I don’t think anyone would complain about that.
This seems like a minor change until you start to deal with how many things are affected by distance. At that point, it seems like a big change. I don’t necessarily think it’s a bad idea, but something so minor will have a drastic change to so many things that it would be more than a simple word swap in newer print…
Whoa, what? I’m genuinely stunned by the fact that a dev-implemented sequence break boss quick kill exists that isn’t some weird hack-y thing. Are there more such instances of this? Did they just do the one thing as a nod to the game’s history of sequence breaking? I can’t wait to see what people uncover in this game.
The game is very open about its inspiration. There’s also nothing wrong with imitating another game, so long as there’s no assets or anything being stolen. There are also plenty of other games that have already borrowed the Smash Bros. gameplay, even within Nintendo (though this is less scandalous). The concept of a…
I’m taking my star back after that one.
If you’re willing to go with motion controls, the Prime Trilogy on the Wii U eShop is definitely the way to go. And if you don’t mind emulating, there exists a mouse and keyboard hack for the games that works quite well.
I think it was an amazing game, but it wasn’t the best Zelda game. As an exploration game, it was just so liberating and fun. Traversal and borderline immersive sim-like systems interaction made it just so unique. However, it did so at the cost of the tight structure that the series is known for. I think they can get…
Way back when open world games were new and interesting, I wanted everything to be open world. GTA really did change the landscape, and suddenly everything from Burnout to Tony Hawk had to be open world. And for a while, it was good. The problem is that when there’s a massive world, it either needs to be populated and…
If you think about it, lots of 3D platformers have this same issue. Also, you could just run past most of the enemies in 2D platformers, too. Even more, Kirby traditionally has the ability to fly over most stages.
Holy shit, the crazy bastards actually did it.
Very cool. I bet they could kick my ass.