Alienconcepts
Alienconcepts
Alienconcepts

I, for one, don't understand why people want to call things like chess and video games "sports" in the first place. The fact of the matter is that they are, by definition, not sports. You know what sports are? Competitions. You know what chess is? A competition. You know what competitive video games are?

I don't think anyone is saying Chess is a sport and DOTA isn't. The people who don't think DOTA is a sport probably don't think Chess is a sport either, regardless of what the Olympic Committee or anyone else says about it.

I would argue that the hyper vigilance you need when you're involved in the highest levels of chess play involve physical exertion.

The people who make fun of video games as sport are the same people who mock chess as a sport.

It's great. I'm not a fan of platforming at all, but the way this game slowly makes you better at it is amazing. I got so many games from Steam and PSN sales, but I keep going back to Spelunky for some reason.

I always like platformer despite not too good with it. If you like Cave Story you should try this.

@Allenconcepts - You can try it out for free. The original version of the game, now called "Spelunky Classic" is and always was free. You can download it directly from the developer's website. It is very similar gameplay-wise to the new "HD" version. Give it a try!

It's really addictive.

This game is one of the great platformers. Akin to Mario.

The only reason the patch is so big, is so that the store DLC is smaller. Rather than having people download assets with the DLC they have everyone download it as part of the core game. It's entirely unusual, normally that sort of methodology is only used for MMOs.

It would be nice. I would like to see games take a project spark approach to mods. Let you create things on your PC, then instantly be able to access and share it with the console community.

Now playing

I agree, something should definitely be done to combat these rapidly growing game sizes. Obviously, as you implied, as game worlds get larger and more detailed, certain files are going to grow in size. However, as games get more complex, programming and resource techniques ought to become more clever as well.

Whats funny is, there is almost no reason to not have the mods on console. When the PS3 first became hacked, the first thing I did was access the install data for Fallout 3 and Oblivion over ftp and tinker with the mods. Out of probably 100 mods I tried, I got at least 60% of them working.

Well I play PC and console so I don't believe in that Master race bullshit both have pros and cons. Anyway I'm not sure I remember on PS3 UT3 was moddlble that's all I can think of now. I like the way steam is handling modding(even tho I only use it for torchlight 2) is with the press of the sub button on a mod in the

I know someone else that's cute. Its too late for him though. He already knows what a PS3 controller is.

I don't understand it either. On PC, you don't see that kind of numbers. If there is a big patch, it's usually to add new content, not just fixes. And if you're talking 13gb, that's like an entire expansion's worth of content for a game. My WoW folder with every single expansion installed is only 25 gb. Of course, WoW

It's weird. The actual additional amount of HD space it's adding is only 2GB. So the patch is replacing 11GB of of the game that's on the HD.

That's a pretty cool idea! Trouble is, you'll eventually run into problems of trying to make your consumers aware they need to upgrade to play the latest games. Look at how many people aren't aware that the Wii U is a whole new console. Best to play it safe and just create a really sexy tablet with physical controls

That's true, and I think it's part of the problem. They can't ignore the rest of the world, and they have to understand that third party devs in Europe/NA who want to make games that sell well in Europe/NA, know what people there want. You have to listen to the devs, that's what MS and Sony have done, and it's

MS attracted many second tier games but failed to secure big names quickly enough (FFXIII wasn't on the 360 in Japan IIRC). This gave it a poor man's PS3 image.