Unfortunately, the $15 price tag means it probably won't be a very long game. We can hope, though, that Ubisoft gets enough sales to justify more games in the same vein, and more experimentation.
Unfortunately, the $15 price tag means it probably won't be a very long game. We can hope, though, that Ubisoft gets enough sales to justify more games in the same vein, and more experimentation.
The Amazon storefronts are fragmented regionally. Amazon.ca and Amazon.com are actually different stores entirely, though your account is universal. Many features (like digital downloads) are not in place for Amazon.ca where they are for Amazon.com.
Rather than 'imager', I pronounce it more like 'image-ur' with a very slight pause between 'image' and 'ur'
It didn't cost $20 when Dead Rising 2 did it, though.
...and now I suddenly want to rewatch Gundam 00.
So let's imagine a future with two Final Fantasys. There's the old one, yes, the one called Final Fantasy—this is the series that could go up, and down, and everywhere in between, as its creators experiment with zippers and l'cies and gods that turn into motorcycles. And then there is "Bravely"—a series that could…
In the original versions, you could get around the 1-PC limit by playing a multiplayer game solo - not sure if you can still do that. It would let you create as many characters as you wanted. The problem I always had with that was deciding which NPC to give the boot to, since I loved them so much. The choice was even…
When it comes to the first BG, there's some nostalgia involved in why it was so good. It's still a bit of a rough game, especially toward the start.
Yeah, the first couple of levels (experience-wise) of Baldur's Gate being so difficult are a symptom of implementing the 2nd edition D&D rules so well. First level characters are simply not meant to have more than a couple of really weak encounters in a single session, and even then, have a huge mortality rate.
There's still a few things in the D&D rules it uses that make that wonky, like the fact that you can have 1.5 (or 2.5, 3.5, etc) attacks per round. Plus, the big one is that all characters on both sides are acting at once, rather than sequentially.
Thanks for the clarification!
I believe it was also Italy that jailed Google executives that were passing through, because Youtube hadn't blocked a video of an autistic child being beaten.
I'm trying to get more details on the type of bankruptcy they've filed for (big difference between liquidation and restructuring, in US that would be Chapter 7 vs Chapter 11). Making it more difficult is the fact that it's a French company and I know nothing about French bankruptcy.
An 'innocent' black man who had been breaking into nearby apartments, and did so a few days prior with an 11" knife...
It is simply implausible that she's guilty, given the massive evidence against Rudy Guede. Evidence that he's unable to explain.
My kudos for your strength, and my sadness and sympathy for any pain or sorrow you have now or have had before.
I definitely agree with you about size making a difference. And when a developer is small, they don't have 'tow the company line' as much.
I agree that one should always be polite when giving developer/publishers game feedback. I think we can get better discussion going when we approach things politely. In fact, often times when I hear developer rationale for something that I took issue with, I change my mind when I'm given that information.
My understanding is it all came from the info on the card as it was scanned by the POS machine. I'm not 100% sure how much info is on a credit card, precisely, but this attack also involved their special in-house discount card, which probably would have all kinds of personal data directly on it.